PERLIPC(1)

PERLIPC(1)

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NNAAMMEE
       perlipc - Perl interprocess communication (signals, fifos,
       pipes, safe subprocesses, sockets, and semaphores)

DDEESSCCRRIIPPTTIIOONN
       The basic IPC facilities of Perl are built out of the good
       old Unix signals, named pipes, pipe opens, the Berkeley
       socket routines, and SysV IPC calls.  Each is used in
       slightly different situations.

SSiiggnnaallss
       Perl uses a simple signal handling model: the %SIG hash
       contains names or references of user-installed signal
       handlers.  These handlers will be called with an argument
       which is the name of the signal that triggered it.  A
       signal may be generated intentionally from a particular
       keyboard sequence like control-C or control-Z, sent to you
       from another process, or triggered automatically by the
       kernel when special events transpire, like a child process
       exiting, your process running out of stack space, or
       hitting file size limit.

       For example, to trap an interrupt signal, set up a handler
       like this.  Do as little as you possibly can in your
       handler; notice how all we do is set a global variable and
       then raise an exception.  That's because on most systems,
       libraries are not re-entrant; particularly, memory
       allocation and I/O routines are not.  That means that
       doing nearly anything in your handler could in theory
       trigger a memory fault and subsequent core dump.

           sub catch_zap {
               my $signame = shift;
               $shucks++;
               die "Somebody sent me a SIG$signame";
           }
           $SIG{INT} = 'catch_zap';  # could fail in modules
           $SIG{INT} = \&catch_zap;  # best strategy

       The names of the signals are the ones listed out by kill
       -l on your system, or you can retrieve them from the
       Config module.  Set up an @signame list indexed by number
       to get the name and a %signo table indexed by name to get
       the number:

           use Config;
           defined $Config{sig_name} || die "No sigs?";
           foreach $name (split(' ', $Config{sig_name})) {
               $signo{$name} = $i;
               $signame[$i] = $name;
               $i++;
           }

       So to check whether signal 17 and SIGALRM were the same,

       do just this:

           print "signal #17 = $signame[17]\n";
           if ($signo{ALRM}) {
               print "SIGALRM is $signo{ALRM}\n";
           }

       You may also choose to assign the strings 'IGNORE' or
       'DEFAULT' as the handler, in which case Perl will try to
       discard the signal or do the default thing.  Some signals
       can be neither trapped nor ignored, such as the KILL and
       STOP (but not the TSTP) signals.  One strategy for
       temporarily ignoring signals is to use a local()
       statement, which will be automatically restored once your
       block is exited.  (Remember that local() values are
       "inherited" by functions called from within that block.)

           sub precious {
               local $SIG{INT} = 'IGNORE';
               &more_functions;
           }
           sub more_functions {
               # interrupts still ignored, for now...
           }

       Sending a signal to a negative process ID means that you
       send the signal to the entire Unix process-group.  This
       code sends a hang-up signal to all processes in the
       current process group (and sets $SIG{HUP} to IGNORE so it
       doesn't kill itself):

           {
               local $SIG{HUP} = 'IGNORE';
               kill HUP => -$$;
               # snazzy writing of: kill('HUP', -$$)
           }

       Another interesting signal to send is signal number zero.
       This doesn't actually affect another process, but instead
       checks whether it's alive or has changed its UID.

           unless (kill 0 => $kid_pid) {
               warn "something wicked happened to $kid_pid";
           }

       You might also want to employ anonymous functions for
       simple signal handlers:

           $SIG{INT} = sub { die "\nOutta here!\n" };

       But that will be problematic for the more complicated
       handlers that need to reinstall themselves.  Because
       Perl's signal mechanism is currently based on the
       signal(3) function from the C library, you may sometimes

       be so misfortunate as to run on systems where that
       function is "broken", that is, it behaves in the old
       unreliable SysV way rather than the newer, more reasonable
       BSD and POSIX fashion.  So you'll see defensive people
       writing signal handlers like this:

           sub REAPER {
               $waitedpid = wait;
               # loathe sysV: it makes us not only reinstate
               # the handler, but place it after the wait
               $SIG{CHLD} = \&REAPER;
           }
           $SIG{CHLD} = \&REAPER;
           # now do something that forks...

       or even the more elaborate:

           use POSIX ":sys_wait_h";
           sub REAPER {
               my $child;
               while ($child = waitpid(-1,WNOHANG)) {
                   $Kid_Status{$child} = $?;
               }
               $SIG{CHLD} = \&REAPER;  # still loathe sysV
           }
           $SIG{CHLD} = \&REAPER;
           # do something that forks...

       Signal handling is also used for timeouts in Unix,   While
       safely protected within an eval{} block, you set a signal
       handler to trap alarm signals and then schedule to have
       one delivered to you in some number of seconds.  Then try
       your blocking operation, clearing the alarm when it's done
       but not before you've exited your eval{} block.  If it
       goes off, you'll use die() to jump out of the block, much
       as you might using longjmp() or throw() in other
       languages.

       Here's an example:

           eval {
               local $SIG{ALRM} = sub { die "alarm clock restart" };
               alarm 10;
               flock(FH, 2);   # blocking write lock
               alarm 0;
           };
           if ($@ and $@ !~ /alarm clock restart/) { die }

       For more complex signal handling, you might see the
       standard POSIX module.  Lamentably, this is almost
       entirely undocumented, but the t/lib/posix.t file from the
       Perl source distribution has some examples in it.

NNaammeedd PPiippeess
       A named pipe (often referred to as a FIFO) is an old Unix
       IPC mechanism for processes communicating on the same
       machine.  It works just like a regular, connected
       anonymous pipes, except that the processes rendezvous
       using a filename and don't have to be related.

       To create a named pipe, use the Unix command mknod(1) or
       on some systems, mkfifo(1).  These may not be in your
       normal path.

           # system return val is backwards, so && not ||
           #
           $ENV{PATH} .= ":/etc:/usr/etc";
           if  (      system('mknod',  $path, 'p')
                   && system('mkfifo', $path) )
           {
               die "mk{nod,fifo} $path failed;
           }

       A fifo is convenient when you want to connect a process to
       an unrelated one.  When you open a fifo, the program will
       block until there's something on the other end.

       For example, let's say you'd like to have your .signature
       file be a named pipe that has a Perl program on the other
       end.  Now every time any program (like a mailer, news
       reader, finger program, etc.) tries to read from that
       file, the reading program will block and your program will
       supply the new signature.  We'll use the pipe-checking
       file test --pp to find out whether anyone (or anything) has
       accidentally removed our fifo.

           chdir; # go home
           $FIFO = '.signature';
           $ENV{PATH} .= ":/etc:/usr/games";

           while (1) {
               unless (-p $FIFO) {
                   unlink $FIFO;
                   system('mknod', $FIFO, 'p')
                       && die "can't mknod $FIFO: $!";
               }
               # next line blocks until there's a reader
               open (FIFO, "> $FIFO") || die "can't write $FIFO: $!";
               print FIFO "John Smith smith\@host.org\n", `fortune -s`;
               close FIFO;
               sleep 2;    # to avoid dup signals
           }

UUssiinngg open() for IPC
       Perl's basic open() statement can also be used for

       unidirectional interprocess communication by either
       appending or prepending a pipe symbol to the second
       argument to open().  Here's how to start something up in a
       child process you intend to write to:

           open(SPOOLER, "| cat -v | lpr -h 2>/dev/null")
                           || die "can't fork: $!";
           local $SIG{PIPE} = sub { die "spooler pipe broke" };
           print SPOOLER "stuff\n";
           close SPOOLER || die "bad spool: $! $?";

       And here's how to start up a child process you intend to
       read from:

           open(STATUS, "netstat -an 2>&1 |")
                           || die "can't fork: $!";
           while (<STATUS>) {
               next if /^(tcp|udp)/;
               print;
           }
           close STATUS || die "bad netstat: $! $?";

       If one can be sure that a particular program is a Perl
       script that is expecting filenames in @ARGV, the clever
       programmer can write something like this:

           $ program f1 "cmd1|" - f2 "cmd2|" f3 < tmpfile

       and irrespective of which shell it's called from, the Perl
       program will read from the file f1, the process cmd1,
       standard input (tmpfile in this case), the f2 file, the
       cmd2 command, and finally the f3 file.  Pretty nifty, eh?

       You might notice that you could use backticks for much the
       same effect as opening a pipe for reading:

           print grep { !/^(tcp|udp)/ } `netstat -an 2>&1`;
           die "bad netstat" if $?;

       While this is true on the surface, it's much more
       efficient to process the file one line or record at a time
       because then you don't have to read the whole thing into
       memory at once. It also gives you finer control of the
       whole process, letting you to kill off the child process
       early if you'd like.

       Be careful to check both the open() and the close() return
       values.  If you're writing to a pipe, you should also trap
       SIGPIPE.  Otherwise, think of what happens when you start
       up a pipe to a command that doesn't exist: the open() will
       in all likelihood succeed (it only reflects the fork()'s
       success), but then your output will fail--spectacularly.
       Perl can't know whether the command worked because your
       command is actually running in a separate process whose

       exec() might have failed.  Therefore, while readers of
       bogus commands return just a quick end of file, writers to
       bogus command will trigger a signal they'd better be
       prepared to handle.  Consider:

           open(FH, "|bogus");
           print FH "bang\n";
           close FH;

       FFiilleehhaannddlleess

       Both the main process and the child process share the same
       STDIN, STDOUT and STDERR filehandles.  If both processes
       try to access them at once, strange things can happen.
       You may want to close or reopen the filehandles for the
       child.  You can get around this by opening your pipe with
       open(), but on some systems this means that the child
       process cannot outlive the parent.

       BBaacckkggrroouunndd PPrroocceesssseess

       You can run a command in the background with:

           system("cmd &");

       The command's STDOUT and STDERR (and possibly STDIN,
       depending on your shell) will be the same as the parent's.
       You won't need to catch SIGCHLD because of the double-fork
       taking place (see below for more details).

       CCoommpplleettee DDiissssoocciiaattiioonn ooff CChhiilldd ffrroomm PPaarreenntt

       In some cases (starting server processes, for instance)
       you'll want to complete dissociate the child process from
       the parent.  The following process is reported to work on
       most Unixish systems.  Non-Unix users should check their
       Your_OS::Process module for other solutions.

       +o   Open /dev/tty and use the TIOCNOTTY ioctl on it.  See
           the tty(4) manpage for details.

       +o   Change directory to /

       +o   Reopen STDIN, STDOUT, and STDERR so they're not
           connected to the old tty.

       +o   Background yourself like this:
               fork && exit;

       SSaaffee PPiippee OOppeennss

       Another interesting approach to IPC is making your single
       program go multiprocess and communicate between (or even
       amongst) yourselves.  The open() function will accept a
       file argument of either "-|" or "|-" to do a very
       interesting thing: it forks a child connected to the
       filehandle you've opened.  The child is running the same
       program as the parent.  This is useful for safely opening
       a file when running under an assumed UID or GID, for
       example.  If you open a pipe to minus, you can write to
       the filehandle you opened and your kid will find it in his
       STDIN.  If you open a pipe from minus, you can read from
       the filehandle you opened whatever your kid writes to his
       STDOUT.

           use English;
           my $sleep_count = 0;

           do {
               $pid = open(KID_TO_WRITE, "|-");
               unless (defined $pid) {
                   warn "cannot fork: $!";
                   die "bailing out" if $sleep_count++ > 6;
                   sleep 10;
               }
           } until defined $pid;

           if ($pid) {  # parent
               print KID_TO_WRITE @some_data;
               close(KID_TO_WRITE) || warn "kid exited $?";
           } else {     # child
               ($EUID, $EGID) = ($UID, $GID); # suid progs only
               open (FILE, "> /safe/file")
                   || die "can't open /safe/file: $!";
               while (<STDIN>) {
                   print FILE; # child's STDIN is parent's KID
               }
               exit;  # don't forget this
           }

       Another common use for this construct is when you need to
       execute something without the shell's interference.  With
       system(), it's straightforward, but you can't use a pipe
       open or backticks safely.  That's because there's no way
       to stop the shell from getting its hands on your
       arguments.   Instead, use lower-level control to call
       exec() directly.

       Here's a safe backtick or pipe open for read:

           # add error processing as above
           $pid = open(KID_TO_READ, "-|");

           if ($pid) {   # parent
               while (<KID_TO_READ>) {
                   # do something interesting
               }
               close(KID_TO_READ) || warn "kid exited $?";

           } else {      # child
               ($EUID, $EGID) = ($UID, $GID); # suid only
               exec($program, @options, @args)
                   || die "can't exec program: $!";
               # NOTREACHED
           }

       And here's a safe pipe open for writing:

           # add error processing as above
           $pid = open(KID_TO_WRITE, "|-");
           $SIG{ALRM} = sub { die "whoops, $program pipe broke" };

           if ($pid) {  # parent
               for (@data) {
                   print KID_TO_WRITE;
               }
               close(KID_TO_WRITE) || warn "kid exited $?";

           } else {     # child
               ($EUID, $EGID) = ($UID, $GID);
               exec($program, @options, @args)
                   || die "can't exec program: $!";
               # NOTREACHED
           }

       Note that these operations are full Unix forks, which
       means they may not be correctly implemented on alien
       systems.  Additionally, these are not true multithreading.
       If you'd like to learn more about threading, see the
       modules file mentioned below in the SEE ALSO section.

       BBiiddiirreeccttiioonnaall CCoommmmuunniiccaattiioonn wwiitthh AAnnootthheerr PPrroocceessss

       While this works reasonably well for unidirectional
       communication, what about bidirectional communication?
       The obvious thing you'd like to do doesn't actually work:

           open(PROG_FOR_READING_AND_WRITING, "| some program |")

       and if you forget to use the --ww flag, then you'll miss out
       entirely on the diagnostic message:

           Can't do bidirectional pipe at -e line 1.

       If you really want to, you can use the standard open2()
       library function to catch both ends.  There's also an
       open3() for tridirectional I/O so you can also catch your

       child's STDERR, but doing so would then require an awkward
       select() loop and wouldn't allow you to use normal Perl
       input operations.

       If you look at its source, you'll see that open2() uses
       low-level primitives like Unix pipe() and exec() to create
       all the connections.  While it might have been slightly
       more efficient by using socketpair(), it would have then
       been even less portable than it already is.  The open2()
       and open3() functions are  unlikely to work anywhere
       except on a Unix system or some other one purporting to be
       POSIX compliant.

       Here's an example of using open2():

           use FileHandle;
           use IPC::Open2;
           $pid = open2( \*Reader, \*Writer, "cat -u -n" );
           Writer->autoflush(); # default here, actually
           print Writer "stuff\n";
           $got = <Reader>;

       The problem with this is that Unix buffering is really
       going to ruin your day.  Even though your Writer
       filehandle is auto-flushed, and the process on the other
       end will get your data in a timely manner, you can't
       usually do anything to force it to give it back to you in
       a similarly quick fashion.  In this case, we could,
       because we gave cat a --uu flag to make it unbuffered.  But
       very few Unix commands are designed to operate over pipes,
       so this seldom works unless you yourself wrote the program
       on the other end of the double-ended pipe.

       A solution to this is the nonstandard Comm.pl library.  It
       uses pseudo-ttys to make your program behave more
       reasonably:

           require 'Comm.pl';
           $ph = open_proc('cat -n');
           for (1..10) {
               print $ph "a line\n";
               print "got back ", scalar <$ph>;
           }

       This way you don't have to have control over the source
       code of the program you're using.  The Comm library also
       has expect() and interact() functions.  Find the library
       (and we hope its successor IPC::Chat) at your nearest CPAN
       archive as detailed in the SEE ALSO section below.

SSoocckkeettss:: CClliieenntt//SSeerrvveerr CCoommmmuunniiccaattiioonn
       While not limited to Unix-derived operating systems (e.g.,
       WinSock on PCs provides socket support, as do some VMS
       libraries), you may not have sockets on your system, in

       which case this section probably isn't going to do you
       much good.  With sockets, you can do both virtual circuits
       (i.e., TCP streams) and datagrams (i.e., UDP packets).
       You may be able to do even more depending on your system.

       The Perl function calls for dealing with sockets have the
       same names as the corresponding system calls in C, but
       their arguments tend to differ for two reasons: first,
       Perl filehandles work differently than C file descriptors.
       Second, Perl already knows the length of its strings, so
       you don't need to pass that information.

       One of the major problems with old socket code in Perl was
       that it used hard-coded values for some of the constants,
       which severely hurt portability.  If you ever see code
       that does anything like explicitly setting $AF_INET = 2,
       you know you're in for big trouble:  An immeasurably
       superior approach is to use the Socket module, which more
       reliably grants access to various constants and functions
       you'll need.

       If you're not writing a server/client for an existing
       protocol like NNTP or SMTP, you should give some thought
       to how your server will know when the client has finished
       talking, and vice-versa.  Most protocols are based on one-
       line messages and responses (so one party knows the other
       has finished when a "\n" is received) or multi-line
       messages and responses that end with a period on an empty
       line ("\n.\n" terminates a message/response).

       IInntteerrnneett TTCCPP CClliieennttss aanndd SSeerrvveerrss

       Use Internet-domain sockets when you want to do client-
       server communication that might extend to machines outside
       of your own system.

       Here's a sample TCP client using Internet-domain sockets:

           #!/usr/bin/perl -w
           require 5.002;
           use strict;
           use Socket;
           my ($remote,$port, $iaddr, $paddr, $proto, $line);

           $remote  = shift || 'localhost';
           $port    = shift || 2345;  # random port
           if ($port =~ /\D/) { $port = getservbyname($port, 'tcp') }
           die "No port" unless $port;
           $iaddr   = inet_aton($remote)               || die "no host: $remote";
           $paddr   = sockaddr_in($port, $iaddr);

           $proto   = getprotobyname('tcp');
           socket(SOCK, PF_INET, SOCK_STREAM, $proto)  || die "socket: $!";
           connect(SOCK, $paddr)    || die "connect: $!";
           while (defined($line = <SOCK>)) {
               print $line;
           }

           close (SOCK)            || die "close: $!";
           exit;

       And here's a corresponding server to go along with it.
       We'll leave the address as INADDR_ANY so that the kernel
       can choose the appropriate interface on multihomed hosts.
       If you want sit on a particular interface (like the
       external side of a gateway or firewall machine), you
       should fill this in with your real address instead.

           #!/usr/bin/perl -Tw
           require 5.002;
           use strict;
           BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
           use Socket;
           use Carp;

           sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }

           my $port = shift || 2345;
           my $proto = getprotobyname('tcp');
           $port = $1 if $port =~ /(\d+)/; # untaint port number

           socket(Server, PF_INET, SOCK_STREAM, $proto)        || die "socket: $!";
           setsockopt(Server, SOL_SOCKET, SO_REUSEADDR,
                                               pack("l", 1))   || die "setsockopt: $!";
           bind(Server, sockaddr_in($port, INADDR_ANY))        || die "bind: $!";
           listen(Server,SOMAXCONN)                            || die "listen: $!";

           logmsg "server started on port $port";

           my $paddr;

           $SIG{CHLD} = \&REAPER;

           for ( ; $paddr = accept(Client,Server); close Client) {
               my($port,$iaddr) = sockaddr_in($paddr);
               my $name = gethostbyaddr($iaddr,AF_INET);
               logmsg "connection from $name [",
                       inet_ntoa($iaddr), "]
                       at port $port";
               print Client "Hello there, $name, it's now ",
                               scalar localtime, "\n";
           }

       And here's a multithreaded version.  It's multithreaded in
       that like most typical servers, it spawns (forks) a slave
       server to handle the client request so that the master
       server can quickly go back to service a new client.

           #!/usr/bin/perl -Tw
           require 5.002;
           use strict;
           BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
           use Socket;
           use Carp;

           sub spawn;  # forward declaration
           sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }

           my $port = shift || 2345;
           my $proto = getprotobyname('tcp');
           $port = $1 if $port =~ /(\d+)/; # untaint port number

           socket(Server, PF_INET, SOCK_STREAM, $proto)        || die "socket: $!";
           setsockopt(Server, SOL_SOCKET, SO_REUSEADDR,
                                               pack("l", 1))   || die "setsockopt: $!";
           bind(Server, sockaddr_in($port, INADDR_ANY))        || die "bind: $!";
           listen(Server,SOMAXCONN)                            || die "listen: $!";

           logmsg "server started on port $port";

           my $waitedpid = 0;
           my $paddr;

           sub REAPER {
               $waitedpid = wait;
               $SIG{CHLD} = \&REAPER;  # loathe sysV
               logmsg "reaped $waitedpid" . ($? ? " with exit $?" : '');
           }

           $SIG{CHLD} = \&REAPER;

           for ( $waitedpid = 0;
                 ($paddr = accept(Client,Server)) || $waitedpid;
                 $waitedpid = 0, close Client)
           {
               next if $waitedpid and not $paddr;
               my($port,$iaddr) = sockaddr_in($paddr);
               my $name = gethostbyaddr($iaddr,AF_INET);
               logmsg "connection from $name [",
                       inet_ntoa($iaddr), "]
                       at port $port";
               spawn sub {
                   print "Hello there, $name, it's now ", scalar localtime, "\n";
                   exec '/usr/games/fortune'
                       or confess "can't exec fortune: $!";
               };

           }

           sub spawn {
               my $coderef = shift;
               unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') {
                   confess "usage: spawn CODEREF";
               }
               my $pid;
               if (!defined($pid = fork)) {
                   logmsg "cannot fork: $!";
                   return;
               } elsif ($pid) {
                   logmsg "begat $pid";
                   return; # I'm the parent
               }
               # else I'm the child -- go spawn
               open(STDIN,  "<&Client")   || die "can't dup client to stdin";
               open(STDOUT, ">&Client")   || die "can't dup client to stdout";
               ## open(STDERR, ">&STDOUT") || die "can't dup stdout to stderr";
               exit &$coderef();
           }

       This server takes the trouble to clone off a child version
       via fork() for each incoming request.  That way it can
       handle many requests at once, which you might not always
       want.  Even if you don't fork(), the listen() will allow
       that many pending connections.  Forking servers have to be
       particularly careful about cleaning up their dead children
       (called "zombies" in Unix parlance), because otherwise
       you'll quickly fill up your process table.

       We suggest that you use the --TT flag to use taint checking
       (see the perlsec manpage) even if we aren't running setuid
       or setgid.  This is always a good idea for servers and
       other programs run on behalf of someone else (like CGI
       scripts), because it lessens the chances that people from
       the outside will be able to compromise your system.

       Let's look at another TCP client.  This one connects to
       the TCP "time" service on a number of different machines
       and shows how far their clocks differ from the system on
       which it's being run:

           #!/usr/bin/perl  -w
           require 5.002;
           use strict;
           use Socket;

           my $SECS_of_70_YEARS = 2208988800;
           sub ctime { scalar localtime(shift) }

           my $iaddr = gethostbyname('localhost');
           my $proto = getprotobyname('tcp');
           my $port = getservbyname('time', 'tcp');
           my $paddr = sockaddr_in(0, $iaddr);
           my($host);

           $| = 1;
           printf "%-24s %8s %s\n",  "localhost", 0, ctime(time());

           foreach $host (@ARGV) {
               printf "%-24s ", $host;
               my $hisiaddr = inet_aton($host)     || die "unknown host";
               my $hispaddr = sockaddr_in($port, $hisiaddr);
               socket(SOCKET, PF_INET, SOCK_STREAM, $proto)   || die "socket: $!";
               connect(SOCKET, $hispaddr)          || die "bind: $!";
               my $rtime = '    ';
               read(SOCKET, $rtime, 4);
               close(SOCKET);
               my $histime = unpack("N", $rtime) - $SECS_of_70_YEARS ;
               printf "%8d %s\n", $histime - time, ctime($histime);
           }

       UUnniixx--DDoommaaiinn TTCCPP CClliieennttss aanndd SSeerrvveerrss

       That's fine for Internet-domain clients and servers, but
       what about local communications?  While you can use the
       same setup, sometimes you don't want to.  Unix-domain
       sockets are local to the current host, and are often used
       internally to implement pipes.  Unlike Internet domain
       sockets, Unix domain sockets can show up in the file
       system with an ls(1) listing.

           $ ls -l /dev/log
           srw-rw-rw-  1 root            0 Oct 31 07:23 /dev/log

       You can test for these with Perl's --SS file test:

           unless ( -S '/dev/log' ) {
               die "something's wicked with the print system";
           }

       Here's a sample Unix-domain client:

           #!/usr/bin/perl -w
           require 5.002;
           use Socket;
           use strict;
           my ($rendezvous, $line);

           $rendezvous = shift || '/tmp/catsock';
           socket(SOCK, PF_UNIX, SOCK_STREAM, 0)       || die "socket: $!";
           connect(SOCK, sockaddr_un($rendezvous))     || die "connect: $!";
           while (defined($line = <SOCK>)) {
               print $line;
           }
           exit;

       And here's a corresponding server.

           #!/usr/bin/perl -Tw
           require 5.002;
           use strict;
           use Socket;
           use Carp;

           BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }

           my $NAME = '/tmp/catsock';
           my $uaddr = sockaddr_un($NAME);
           my $proto = getprotobyname('tcp');

           socket(Server,PF_UNIX,SOCK_STREAM,0)        || die "socket: $!";
           unlink($NAME);
           bind  (Server, $uaddr)                      || die "bind: $!";
           listen(Server,SOMAXCONN)                    || die "listen: $!";

           logmsg "server started on $NAME";

           $SIG{CHLD} = \&REAPER;

           for ( $waitedpid = 0;
                 accept(Client,Server) || $waitedpid;
                 $waitedpid = 0, close Client)
           {
               next if $waitedpid;
               logmsg "connection on $NAME";
               spawn sub {
                   print "Hello there, it's now ", scalar localtime, "\n";
                   exec '/usr/games/fortune' or die "can't exec fortune: $!";
               };
           }

       As you see, it's remarkably similar to the Internet domain
       TCP server, so much so, in fact, that we've omitted
       several duplicate functions--spawn(), logmsg(), ctime(),
       and REAPER()--which are exactly the same as in the other
       server.

       So why would you ever want to use a Unix domain socket
       instead of a simpler named pipe?  Because a named pipe
       doesn't give you sessions.  You can't tell one process's
       data from another's.  With socket programming, you get a
       separate session for each client: that's why accept()
       takes two arguments.

       For example, let's say that you have a long running
       database server daemon that you want folks from the World
       Wide Web to be able to access, but only if they go through
       a CGI interface.  You'd have a small, simple CGI program
       that does whatever checks and logging you feel like, and
       then acts as a Unix-domain client and connects to your
       private server.

TTCCPP CClliieennttss wwiitthh IIOO::::SSoocckkeett
       For those preferring a higher-level interface to socket
       programming, the IO::Socket module provides an object-
       oriented approach.  IO::Socket is included as part of the
       standard Perl distribution as of the 5.004 release.  If
       you're running an earlier version of Perl, just fetch
       IO::Socket from CPAN, where you'll also find find modules
       providing easy interfaces to the following systems: DNS,
       FTP, Ident (RFC 931), NIS and NISPlus, NNTP, Ping, POP3,
       SMTP, SNMP, SSLeay, Telnet, and Time--just to name a few.

       AA SSiimmppllee CClliieenntt

       Here's a client that creates a TCP connection to the
       "daytime" service at port 13 of the host name "localhost"
       and prints out everything that the server there cares to
       provide.

           #!/usr/bin/perl -w
           use IO::Socket;
           $remote = IO::Socket::INET->new(
                               Proto    => "tcp",
                               PeerAddr => "localhost",
                               PeerPort => "daytime(13)",
                           )
                         or die "cannot connect to daytime port at localhost";
           while ( <$remote> ) { print }

       When you run this program, you should get something back
       that looks like this:

           Wed May 14 08:40:46 MDT 1997

       Here are what those parameters to the new constructor
       mean:

       Proto
            This is which protocol to use.  In this case, the
            socket handle returned will be connected to a TCP

            socket, because we want a stream-oriented connection,
            that is, one that acts pretty much like a plain old
            file.  Not all sockets are this of this type.  For
            example, the UDP protocol can be used to make a
            datagram socket, used for message-passing.

       PeerAddr
            This is the name or Internet address of the remote
            host the server is running on.  We could have
            specified a longer name like "www.perl.com", or an
            address like "204.148.40.9".  For demonstration
            purposes, we've used the special hostname
            "localhost", which should always mean the current
            machine you're running on.  The corresponding
            Internet address for localhost is "127.1", if you'd
            rather use that.

       PeerPort
            This is the service name or port number we'd like to
            connect to.  We could have gotten away with using
            just "daytime" on systems with a well-configured
            system services file,[FOOTNOTE: The system services
            file is in /etc/services under Unix] but just in
            case, we've specified the port number (13) in
            parentheses.  Using just the number would also have
            worked, but constant numbers make careful programmers
            nervous.

       Notice how the return value from the new constructor is
       used as a filehandle in the while loop?  That's what's
       called an indirect filehandle, a scalar variable
       containing a filehandle.  You can use it the same way you
       would a normal filehandle.  For example, you can read one
       line from it this way:

           $line = <$handle>;

       all remaining lines from is this way:

           @lines = <$handle>;

       and send a line of data to it this way:

           print $handle "some data\n";

       AA WWeebbggeett CClliieenntt

       Here's a simple client that takes a remote host to fetch a
       document from, and then a list of documents to get from
       that host.  This is a more interesting client than the
       previous one because it first sends something to the
       server before fetching the server's response.

           #!/usr/bin/perl -w
           use IO::Socket;
           unless (@ARGV > 1) { die "usage: $0 host document ..." }
           $host = shift(@ARGV);
           foreach $document ( @ARGV ) {
               $remote = IO::Socket::INET->new( Proto     => "tcp",
                                                PeerAddr  => $host,
                                                PeerPort  => "http(80)",
                                               );
               unless ($remote) { die "cannot connect to http daemon on $host" }
               $remote->autoflush(1);
               print $remote "GET $document HTTP/1.0\n\n";
               while ( <$remote> ) { print }
               close $remote;
           }

       The web server handing the "http" service, which is
       assumed to be at its standard port, number 80.  If your
       the web server you're trying to connect to is at a
       different port (like 1080 or 8080), you should specify as
       the named-parameter pair, PeerPort => 8080.  The autoflush
       method is used on the socket because otherwise the system
       would buffer up the output we sent it.  (If you're on a
       Mac, you'll also need to change every "\n" in your code
       that sends data over the network to be a "\015\012"
       instead.)

       Connecting to the server is only the first part of the
       process: once you have the connection, you have to use the
       server's language.  Each server on the network has its own
       little command language that it expects as input.  The
       string that we send to the server starting with "GET" is
       in HTTP syntax.  In this case, we simply request each
       specified document.  Yes, we really are making a new
       connection for each document, even though it's the same
       host.  That's the way you always used to have to speak
       HTTP.  Recent versions of web browsers may request that
       the remote server leave the connection open a little
       while, but the server doesn't have to honor such a
       request.

       Here's an example of running that program, which we'll
       call webget:

           shell_prompt$ webget www.perl.com /guanaco.html
           HTTP/1.1 404 File Not Found
           Date: Thu, 08 May 1997 18:02:32 GMT
           Server: Apache/1.2b6
           Connection: close
           Content-type: text/html

           <HEAD><TITLE>404 File Not Found</TITLE></HEAD>
           <BODY><H1>File Not Found</H1>
           The requested URL /guanaco.html was not found on this server.<P>
           </BODY>

       Ok, so that's not very interesting, because it didn't find
       that particular document.  But a long response wouldn't
       have fit on this page.

       For a more fully-featured version of this program, you
       should look to the lwp-request program included with the
       LWP modules from CPAN.

       IInntteerraaccttiivvee CClliieenntt wwiitthh IIOO::::SSoocckkeett

       Well, that's all fine if you want to send one command and
       get one answer, but what about setting up something fully
       interactive, somewhat like the way telnet works?  That way
       you can type a line, get the answer, type a line, get the
       answer, etc.

       This client is more complicated than the two we've done so
       far, but if you're on a system that supports the powerful
       fork call, the solution isn't that rough.  Once you've
       made the connection to whatever service you'd like to chat
       with, call fork to clone your process.  Each of these two
       identical process has a very simple job to do: the parent
       copies everything from the socket to standard output,
       while the child simultaneously copies everything from
       standard input to the socket.  To accomplish the same
       thing using just one process would be much harder, because
       it's easier to code two processes to do one thing than it
       is to code one process to do two things.  (This keep-it-
       simple principle is one of the cornerstones of the Unix
       philosophy, and good software engineering as well, which
       is probably why it's spread to other systems as well.)

       Here's the code:

           #!/usr/bin/perl -w
           use strict;
           use IO::Socket;
           my ($host, $port, $kidpid, $handle, $line);

           unless (@ARGV == 2) { die "usage: $0 host port" }
           ($host, $port) = @ARGV;

           # create a tcp connection to the specified host and port
           $handle = IO::Socket::INET->new(Proto     => "tcp",
                                           PeerAddr  => $host,
                                           PeerPort  => $port)
                  or die "can't connect to port $port on $host: $!";

           $handle->autoflush(1);              # so output gets there right away
           print STDERR "[Connected to $host:$port]\n";

           # split the program into two processes, identical twins
           die "can't fork: $!" unless defined($kidpid = fork());

           # the if{} block runs only in the parent process
           if ($kidpid) {
               # copy the socket to standard output
               while (defined ($line = <$handle>)) {
                   print STDOUT $line;
               }
               kill("TERM", $kidpid);                  # send SIGTERM to child
           }
           # the else{} block runs only in the child process
           else {
               # copy standard input to the socket
               while (defined ($line = <STDIN>)) {
                   print $handle $line;
               }
           }

       The kill function in the parent's if block is there to
       send a signal to our child process (current running in the
       else block) as soon as the remote server has closed its
       end of the connection.

       The kill at the end of the parent's block is there to
       eliminate the child process as soon as the server we
       connect to closes its end.

       If the remote server sends data a byte at time, and you
       need that data immediately without waiting for a newline
       (which might not happen), you may wish to replace the
       while loop in the parent with the following:

           my $byte;
           while (sysread($handle, $byte, 1) == 1) {
               print STDOUT $byte;
           }

       Making a system call for each byte you want to read is not
       very efficient (to put it mildly) but is the simplest to
       explain and works reasonably well.

TTCCPP SSeerrvveerrss wwiitthh IIOO::::SSoocckkeett
       Setting up server is little bit more involved than running
       a client.  The model is that the server creates a special
       kind of socket that does nothing but listen on a
       particular port for incoming connections.  It does this by
       calling the IO::Socket::INET->new() method with slightly
       different arguments than the client did.

       Proto
            This is which protocol to use.  Like our clients,
            we'll still specify "tcp" here.

       LocalPort
            We specify a local port in the LocalPort argument,
            which we didn't do for the client.  This is service
            name or port number for which you want to be the
            server. (Under Unix, ports under 1024 are restricted
            to the superuser.)  In our sample, we'll use port
            9000, but you can use any port that's not currently
            in use on your system.  If you try to use one already
            in used, you'll get an "Address already in use"
            message. Under Unix, the netstat -a command will show
            which services current have servers.

       Listen
            The Listen parameter is set to the maximum number of
            pending connections we can accept until we turn away
            incoming clients.  Think of it as a call-waiting
            queue for your telephone.  The low-level Socket
            module has a special symbol for the system maximum,
            which is SOMAXCONN.

       Reuse
            The Reuse parameter is needed so that we restart our
            server manually without waiting a few minutes to
            allow system buffers to clear out.

       Once the generic server socket has been created using the
       parameters listed above, the server then waits for a new
       client to connect to it.  The server blocks in the accept
       method, which eventually an bidirectional connection to
       the remote client.  (Make sure to autoflush this handle to
       circumvent buffering.)

       To add to user-friendliness, our server prompts the user
       for commands.  Most servers don't do this.  Because of the
       prompt without a newline, you'll have to use the sysread
       variant of the interactive client above.

       This server accepts one of five different commands,
       sending output back to the client.  Note that unlike most
       network servers, this one only handles one incoming client
       at a time.  Multithreaded servers are covered in Chapter 6
       of the Camel or in the perlipc(1) manpage.

       Here's the code.  We'll

        #!/usr/bin/perl -w
        use IO::Socket;
        use Net::hostent;              # for OO version of gethostbyaddr

        $PORT = 9000;                  # pick something not in use

        $server = IO::Socket::INET->new( Proto     => 'tcp',
                                         LocalPort => $PORT,
                                         Listen    => SOMAXCONN,
                                         Reuse     => 1);

        die "can't setup server" unless $server;
        print "[Server $0 accepting clients]\n";

        while ($client = $server->accept()) {
          $client->autoflush(1);
          print $client "Welcome to $0; type help for command list.\n";
          $hostinfo = gethostbyaddr($client->peeraddr);
          printf "[Connect from %s]\n", $hostinfo->name || $client->peerhost;
          print $client "Command? ";
          while ( <$client>) {
            next unless /\S/;       # blank line
            if    (/quit|exit/i)    { last;                                     }
            elsif (/date|time/i)    { printf $client "%s\n", scalar localtime;  }
            elsif (/who/i )         { print  $client `who 2>&1`;                }
            elsif (/cookie/i )      { print  $client `/usr/games/fortune 2>&1`; }
            elsif (/motd/i )        { print  $client `cat /etc/motd 2>&1`;      }
            else {
              print $client "Commands: quit date who cookie motd\n";
            }
          } continue {
             print $client "Command? ";
          }
          close $client;
        }

UUDDPP:: MMeessssaaggee PPaassssiinngg
       Another kind of client-server setup is one that uses not
       connections, but messages.  UDP communications involve
       much lower overhead but also provide less reliability, as
       there are no promises that messages will arrive at all,
       let alone in order and unmangled.  Still, UDP offers some
       advantages over TCP, including being able to "broadcast"
       or "multicast" to a whole bunch of destination hosts at
       once (usually on your local subnet).  If you find yourself
       overly concerned about reliability and start building
       checks into your message system, then you probably should
       use just TCP to start with.

       Here's a UDP program similar to the sample Internet TCP
       client given earlier.  However, instead of checking one
       host at a time, the UDP version will check many of them
       asynchronously by simulating a multicast and then using
       select() to do a timed-out wait for I/O.  To do something
       similar with TCP, you'd have to use a different socket
       handle for each host.

           #!/usr/bin/perl -w
           use strict;
           require 5.002;
           use Socket;
           use Sys::Hostname;

           my ( $count, $hisiaddr, $hispaddr, $histime,
                $host, $iaddr, $paddr, $port, $proto,
                $rin, $rout, $rtime, $SECS_of_70_YEARS);

           $SECS_of_70_YEARS      = 2208988800;

           $iaddr = gethostbyname(hostname());
           $proto = getprotobyname('udp');
           $port = getservbyname('time', 'udp');
           $paddr = sockaddr_in(0, $iaddr); # 0 means let kernel pick

           socket(SOCKET, PF_INET, SOCK_DGRAM, $proto)   || die "socket: $!";
           bind(SOCKET, $paddr)                          || die "bind: $!";

           $| = 1;
           printf "%-12s %8s %s\n",  "localhost", 0, scalar localtime time;
           $count = 0;
           for $host (@ARGV) {
               $count++;
               $hisiaddr = inet_aton($host)    || die "unknown host";
               $hispaddr = sockaddr_in($port, $hisiaddr);
               defined(send(SOCKET, 0, 0, $hispaddr))    || die "send $host: $!";
           }

           $rin = '';
           vec($rin, fileno(SOCKET), 1) = 1;

           # timeout after 10.0 seconds
           while ($count && select($rout = $rin, undef, undef, 10.0)) {
               $rtime = '';
               ($hispaddr = recv(SOCKET, $rtime, 4, 0))        || die "recv: $!";
               ($port, $hisiaddr) = sockaddr_in($hispaddr);
               $host = gethostbyaddr($hisiaddr, AF_INET);
               $histime = unpack("N", $rtime) - $SECS_of_70_YEARS ;
               printf "%-12s ", $host;
               printf "%8d %s\n", $histime - time, scalar localtime($histime);
               $count--;
           }

SSyyssVV IIPPCC
       While System V IPC isn't so widely used as sockets, it
       still has some interesting uses.  You can't, however,
       effectively use SysV IPC or Berkeley mmap() to have shared
       memory so as to share a variable amongst several
       processes.  That's because Perl would reallocate your
       string when you weren't wanting it to.

       Here's a small example showing shared memory usage.

           $IPC_PRIVATE = 0;
           $IPC_RMID = 0;
           $size = 2000;
           $key = shmget($IPC_PRIVATE, $size , 0777 );
           die unless defined $key;

           $message = "Message #1";
           shmwrite($key, $message, 0, 60 ) || die "$!";
           shmread($key,$buff,0,60) || die "$!";

           print $buff,"\n";

           print "deleting $key\n";
           shmctl($key ,$IPC_RMID, 0) || die "$!";

       Here's an example of a semaphore:

           $IPC_KEY = 1234;
           $IPC_RMID = 0;
           $IPC_CREATE = 0001000;
           $key = semget($IPC_KEY, $nsems , 0666 | $IPC_CREATE );
           die if !defined($key);
           print "$key\n";

       Put this code in a separate file to be run in more than
       one process.  Call the file take:

           # create a semaphore

           $IPC_KEY = 1234;
           $key = semget($IPC_KEY,  0 , 0 );
           die if !defined($key);

           $semnum = 0;
           $semflag = 0;

           # 'take' semaphore
           # wait for semaphore to be zero
           $semop = 0;
           $opstring1 = pack("sss", $semnum, $semop, $semflag);

           # Increment the semaphore count
           $semop = 1;
           $opstring2 = pack("sss", $semnum, $semop,  $semflag);
           $opstring = $opstring1 . $opstring2;

           semop($key,$opstring) || die "$!";

       Put this code in a separate file to be run in more than
       one process.  Call this file give:

           # 'give' the semaphore
           # run this in the original process and you will see
           # that the second process continues

           $IPC_KEY = 1234;
           $key = semget($IPC_KEY, 0, 0);
           die if !defined($key);

           $semnum = 0;
           $semflag = 0;

           # Decrement the semaphore count
           $semop = -1;
           $opstring = pack("sss", $semnum, $semop, $semflag);

           semop($key,$opstring) || die "$!";

       The SysV IPC code above was written long ago, and it's
       definitely clunky looking.  It should at the very least be
       made to use strict and require "sys/ipc.ph".  Better yet,
       check out the IPC::SysV modules on CPAN.

NNOOTTEESS
       If you are running under version 5.000 (dubious) or 5.001,
       you can still use most of the examples in this document.
       You may have to remove the use strict and some of the my()
       statements for 5.000, and for both you'll have to load in
       version 1.2 or older of the Socket.pm module, which is
       included in perl5.002.

       Most of these routines quietly but politely return undef
       when they fail instead of causing your program to die
       right then and there due to an uncaught exception.
       (Actually, some of the new Socket conversion functions
       croak() on bad arguments.)  It is therefore essential that
       you should check the return values of these functions.
       Always begin your socket programs this way for optimal
       success, and don't forget to add --TT taint checking flag to
       the pound-bang line for servers:

           #!/usr/bin/perl -w
           require 5.002;
           use strict;
           use sigtrap;
           use Socket;

BBUUGGSS
       All these routines create system-specific portability
       problems.  As noted elsewhere, Perl is at the mercy of
       your C libraries for much of its system behaviour.  It's
       probably safest to assume broken SysV semantics for
       signals and to stick with simple TCP and UDP socket
       operations; e.g., don't try to pass open file descriptors

       over a local UDP datagram socket if you want your code to
       stand a chance of being portable.

       Because few vendors provide C libraries that are safely
       re-entrant, the prudent programmer will do little else
       within a handler beyond setting a numeric variable that
       already exists; or, if locked into a slow (restarting)
       system call, using die() to raise an exception and
       longjmp(3) out.  In fact, even these may in some cases
       cause a core dump.  It's probably best to avoid signals
       except where they are absolutely inevitable.  This
       perilous problems will be addressed in a future release of
       Perl.

AAUUTTHHOORR
       Tom Christiansen, with occasional vestiges of Larry Wall's
       original version and suggestions from the Perl Porters.

SSEEEE AALLSSOO
       There's a lot more to networking than this, but this
       should get you started.

       For intrepid programmers, the classic textbook Unix
       Network Programming by Richard Stevens (published by
       Addison-Wesley).  Note that most books on networking
       address networking from the perspective of a C programmer;
       translation to Perl is left as an exercise for the reader.

       The IO::Socket(3) manpage describes the object library,
       and the Socket(3) manpage describes the low-level
       interface to sockets.  Besides the obvious functions in
       the perlfunc manpage, you should also check out the
       modules file at your nearest CPAN site.  (See the
       perlmodlib manpage or best yet, the Perl FAQ for a
       description of what CPAN is and where to get it.)

       Section 5 of the modules file is devoted to "Networking,
       Device Control (modems), and Interprocess Communication",
       and contains numerous unbundled modules numerous
       networking modules, Chat and Expect operations, CGI
       programming, DCE, FTP, IPC, NNTP, Proxy, Ptty, RPC, SNMP,
       SMTP, Telnet, Threads, and ToolTalk--just to name a few.


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