XAnim(1)

XAnim(1)

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NAME
       xanim - multiformat animation/video/audio viewer for X

SYNOPSIS
       xanim  [  +Vnum  ]  [  +Aaopts ] [ +Ccopts ] [ +Ggopts ] [
              +Mmopts ] [ +Ssopts ] [ +Wwopts ]  [  +Zzopts  ]  [
              +opts ] animfile [ [ +opts ] [ animfile ] ... ]

DESCRIPTION
       XAnim  is a program that can display animation/video/audio
       files of various formats on systems  running  X11.   XAnim
       currently supports the following animation types:
              +  FLI animations.
              +  FLC animations.
              +  IFF  animations. The following features are sup-
                 ported:
                   -> Compressions 3,5,7,J(movies) and l(small
                    L).
                   -> Color cycling during single images and
                    anims.
                   -> Display Modes: depth 1-8, EHB, HAM and
                    HAM8.
              +  GIF87a and GIF89a files.
                   -> single and multiple images supported.
                   -> GIF89a animation extensions supported.
              +  GIF89a animation extension support.
              +  a  kludgy  text file listing gifs and what order
                 to show them in.
              +  DL animations. Formats 1, 2 and partial 3.
              +  Amiga PFX(PageFlipper Plus F/X) animations. TEMP
                 DISABLED
              +  Amiga   MovieSetter  animations(For  those  Eric
                 Schwartz fans).
              +  Utah Raster Toolkit RLE images and anims.
              +  AVI animations. Currently supported are
                   -> IBM Ultimotion     (ULTI) depth 16.
                   -> JPEG               (JPEG) depth 24.
                   -> Motion JPEG        (MJPG) depth 24.
                   -> Intergraph JPEG    (IJPG) depth 24.
                   -> Microsoft Video 1  (CRAM) depth 8 and 16.
                   -> Radius Cinepak     (CVID) depth 24. (see
                    NOTE 1)
                   -> Intel Indeo 3.1    (IV31) depth 24. (see
                    NOTE 2)
                   -> Intel Indeo 3.2    (IV32) depth 24. (see
                    NOTE 2)
                   -> Intel Raw YUV      (YUV9) depth 24. (see
                    NOTE 2)
                   -> Creative CYUV      (CYUV) depth 16. (see
                    NOTE 3)
                   -> Uncompressed       (RGB ) depth 4.
                   -> Uncompressed       (RGB ) depth 8.
                   -> Uncompressed       (RGB ) depth 16.
                   -> Uncompressed       (RGB ) depth 24.
                   -> Run length encoded (RLE8) depth 8.
                   -> Editable MPEG      (XMPG) depth 24.
              +  Quicktime Animations. The following features are
                 supported:
                   -> Uncompressed     (RAW ) depth 1,4,8,16,24
                    and 24+
                   -> Uncompressed     (RAW ) Gray depth 1,4 and
                    8.
                   -> Apple Graphics   (RLE ) depth 1,8,16 and
                    24.
                   -> Apple Graphics   (RLE ) GRAY depth 8.
                   -> Apple Animation  (SMC ) depth 8 and GRAY 8.
                   -> Apple Video      (RPZA) depth 16.
                   -> Radius Cinepak   (CVID) depth 24. (see NOTE
                    1)
                   -> Radius Cinepak   (CVID) GRAY   8. (see NOTE
                    1)
                   -> Intel Indeo 3.1  (IV31) depth 24. (see NOTE
                    2)
                   -> Intel Indeo 3.2  (IV32) depth 24. (see NOTE
                    2)
                   -> Intel Raw YUV    (YUV9) depth 24. (see NOTE
                    2)
                   -> Component Video  (YUV2) depth 24.
                   -> Photo JPEG       (JPEG) depth 8 and 24.
                   -> Kodak Photo CD   (KPCD) depth 24.
                   -> Microsoft Video 1  (CRAM) depth 8 and 16.
                   -> Supports multiple video trak's.
                   -> Supports animations with multiple codecs.
                   -> Supports merged and separated resource
                    forks.
              +  JFIF images. NOTE: use  XV  for  single  images.
                 This is more for animation of a sequence of JPEG
                 images.
              +  MPEG animations. Currently only  Type  I  Frames
                 are displayed. Type B and Type P frames are cur-
                 rently ignored, but  will  be  added  in  future
                 revs.
              +  WAV  audio  files  may have their sound added to
                 any animation type  that  doesn't  already  have
                 audio,  by  specifying  the  .wav file after the
                 animation file on the command line.
              +  AU audio files may have their sound added to any
                 animation  type that doesn't already have audio,
                 by specifying the .wav file after the  animation
                 file on the command line.
              +  any combination of the above on the same command
                 line.
              NOTE_1:
                 Please read the "cinepak.readme" file for direc-
                 tions on adding Radius Cinepak support to XAnim.
              NOTE_2:
                 Please read the "indeo.readme" file  for  direc-
                 tions  on adding Intel Indeo 3.1 and 3.2 support
                 to XAnim.
              NOTE_3:
                 Please  read  the  "creative.readme"  file   for
                 directions  on  adding  Creative Technology CYUV
                 support to XAnim.

       XAnim also provides various options that allow the user to
       alter  colormaps,  playback  speeds, looping modes and can
       provide on-the-fly scaling of animations with the mouse.

OPTIONS
       A + will generally turn an option on and a - will turn  an
       option  off.   This  can be reversed at compile time. (see
       xanim_config.h).

       In each SubMenu, the options can be run together  with  no
       intervening  spaces.  In  the list of SubMenu options pre-
       sented below, the first letter given is  the  letter  that
       specifies  the  SubMenu and should NOT be repeated if sev-
       eral SubMenu options are to be run together.

       For example, "+Cn +Cs10  +CF4"  can  also  be  written  as
       "+Cns10F4" or "+CF4s10n".

       A + or a - within a SubMenu will be an exit from that sub-
       menu.  Options will affect all  animations  following  the
       invocation  of that option. Some options may be changed in
       between animations without affecting previous  animations.

       In  the  following  sections, an num represents an integer
       number and an fnum represents a floating point number.  If
       a  floating  point  number  is of an integer amount, the .
       need not be specified. There should be no  spaces  between
       the option and the numbers.

       aopts SubMenu for Audio Options
              +ADdev  AIX  Only. Specify audio device. Default is
                      /dev/paud0/1 . Another common audio  device
                      is     /dev/acpa0/1    .    For    example:
                      "+AD/dev/acpa0/1".
              +Ae     Audio Enable. XAnim will ignore audio  data
                      if this option is not used.
              +Ak     This  option  allows  XAnim  to  skip video
                      frames in order to help keep video in  sync
                      with audio.  default is on.
              +Am     Take  the  audio  from  the next audio-only
                      file  and  use  it  with  the  video   file
                      previous to it.  Any audio already existing
                      in that video file will be discarded. NOTE:
                      XAnim  by  default  will  add audio from an
                      audio-only file to a previous video only(ie
                      not  audio)  file.  This option just forces
                      the issue if the previous file already  has
                      audio.
              +AM     Take  the  audio  from  the next audio-only
                      file and use it with the video file  previ-
                      ous  to it. And in addition, scale the tim-
                      ing of that video file to be  of  the  same
                      duration  of  this  audio  file.  Any audio
                      already existing in that video file will be
                      discarded.
              +Apnum  This  turns  a hardware specific Audio port
                      on or off. The default port  is  selectable
                      in xanim_config.h. It's shipped with inter-
                      nal speaker as default.
              +Asfnum Scale Audio playback speed by "fnum".  Only
                      the  range 0.125 to 8.00 is allowed.  NOTE:
                      Video does not  currently  scale  with  the
                      audio.
                       0 - internal speaker
                       1 - headphones or external speaker
                       2 - line out
              +Avnum  Sets  the inital Audio Volume(0-100) with 0
                      the lowest. default is 40.

       copts SubMenu for Color Options
              +C1     Create a colormap from the first frame of a
                      TrueColor anim and then remap the remaining
                      frames to this colormap.  This  can  poten-
                      tially  add significant time to the startup
                      of an animation but usually results in bet-
                      ter  colors.  The  animation  needs  to  be
                      buffered for this option to work. Not valid
                      for  TrueColor  or DirectColor displays(nor
                      is it needed).
              +C3     Convert  TrueColor  anims  to   332(Static-
                      Color). TrueColor anims are animations that
                      provide separate RGB info for  each  pixel,
                      rather  than each pixel being an index into
                      a global colormap. AVI(16bit CRAM), QT(RPZA
                      and RLE depth 16 and 24) and URT RLE 24 bit
                      anims are examples of TrueColor anims. This
                      option  is ignored for TrueColor or Direct-
                      Color displays.
              +CA     Create a colormap  from  each  frame  of  a
                      TrueColor  anim.  This can be useful if the
                      colors radically change during  the  course
                      of the animation. This can take a VERY,VERY
                      long time at start up.  Animation  must  be
                      buffered.  This option is ignored for True-
                      Color or DirectColor displays.
              +Ca     Remap all images to single new cmap created
                      from all of the colormaps.
              +Cd     Use Floyd-Steinberg dithering if needed for
                      non-monochrome displays.  This will cause a
                      reduction in playback speed.
              +Cf     Forcibly remap to all frames to 1st frame's
                      cmap.
              +CF0    Disables +CF4.
              +CF4    This option  samples  the  colors  of  true
                      color  animations ahead of time and forms a
                      color lookup table.  Beats the  just  trun-
                      cating  to  a  RGB 332 color table and IMHO
                      beats  dithering.   See   the   +s   option
                      below(also  in  copts submenu).  NOTE: this
                      is now on by default.
              +Cg     Convert TrueColor anims to gray scale. This
                      option is ignored for TrueColor and Direct-
                      Color displays.
              +Ch     Use histogram to aid  in  color  reduction.
                      Histrogramming  is only done on frames that
                      are buffered.
              +Cm     This option is currently needed if you want
                      to  dither  TrueColor  anims  to a 332 col-
                      ormap. Animation must  be  buffered.  Typi-
                      cally +bC3dm is the option to use. This can
                      take a VERY long time at start up.
              +Cn     Don't create new colormap but instead allo-
                      cate  colors from the X11 Display's default
                      cmap.
              +Csnum  This is  the  number  of  frames  the  +CF4
                      option  looks at ahead of time. More frames
                      potentially yields better  colors  results,
                      but  takes  more time at start up.  default
                      is 5.

       gopts SubMenu for Gamma Options
              +Gafnum Set gamma of animation to be displayed.
              +Gdfnum Set gamma of display.  1.0  is  no  change.
                      gamma's greater than 1.0 typically brighten
                      the animation.

       mopts SubMenu for Median-Cut Quantization Options
              +Ma     compute box color from average of box.
              +Mc     compute box color as center of box.
              +Mbnum  Truncate rgb to num bits before quantizing.

       sopts SubMenu for Scaling Options
              +Si     Half  the  height  of IFF anims if they are
                      interlaced.(Not completely  reliable  since
                      not  all IFF anims correctly identify them-
                      selves as interlaced).
              +Sn     Prevents X11 window from resizing to  match
                      animations's size.
              +Sr     Allow  user to resize animation on the fly.
                      Enlarging an animation can  greatly  reduce
                      playback  speed  depending  on the power of
                      the cpu.
              +Ssfnum Scale the size of animation by fnum  before
                      displaying.
              +Shfnum Scale  the horizontal size of the animation
                      by fnum before displaying.
              +Svfnum Scale the vertical size of the animation by
                      fnum before displaying.
              +Sxnum  Scale  the  animation  to  have  width  num
                      before displaying.
              +Synum  Scale the  animation  to  have  height  num
                      before displaying.
              +Sc     Copy  display  scaling  factors  to display
                      buffering factors.
              +SSfnum Scale the size of  the  animation  by  fnum
                      before buffering it.
              +SHfnum Scale  the horizontal size of the animation
                      by fnum before buffering it.
              +SVfnum Scale the vertical size of the animation by
                      fnum before buffering it.
              +SXnum  Scale  the  animation  to  have  width  num
                      before buffering it.
              +SYnum  Scale the  animation  to  have  height  num
                      before buffering it.
              +SC     Copy  buffer  scaling  factors  to  display
                      scaling factors.

       wopts SubMenu for Remote Window and Control Options.
              NOTE:   See the  file  Remote_Window.doc  for  more
                      details.
              +Wid    Specify  X11  Window  id  of window to draw
                      into.
              +Wd     Don't refresh window at end of anim.
              +Wnstring
                      Use  property  string  for   communication.
                      Default is XANIM_PROPERTY
              +Wp     Prepare anim, but don't start playing it.
              +Wr     Resize X11 Window to fit anim.
              +Wxnum  Position anim at x coordinate num.
              +Wynum  Position anim at y coordinate num.
              +Wc     Position relative to center of anim.

       zopts SubMenu for Special Options
              +Ze     XAnim  will exit after playing through com-
                      mand line once.
              +Zpnum  XAnim pause at frame num and then wait  for
                      user  input.  Several  pauses may be speci-
                      fied. Each group of pauses will only affect
                      the animation immediately following them on
                      the command  line.  Pauses  will  occur  at
                      least once.
              +Zpe    XAnim  will  pause on the last frame of the
                      animation.
              +Zr     This option pops up the Remote Control Win-
                      dow.  This  overrides the default condition
                      set  in  xanim_config.h.   Remote   Control
                      support  must  be  compiled  into XAnim for
                      this to work.

       Normal Options
              +b      Uncompress and buffer  images  before  dis-
                      playing. This only applies to AVI, QT, IFF,
                      FLI, FLC, JPEG,  MPEG  and  DL  animations.
                      The  rest(GIF87a,  GIF89a, PFX and RLE) are
                      currently always uncompressed and buffered.
                      This is cleared by the +f option.
              +B      Used  X11  Shared  Memory(if  present)  for
                      unbuffered animations only.(This  is  mutu-
                      ally exclusive with +b above).
              +D      Use  X11  Multi  Buffering  (if present) to
                      smooth  animations   by   double-buffering.
                      Default is on.
              +f      Don't  load anim into memory, but read each
                      section only when needed. This is supported
                      only for AVI, QT, IFF, FLI, FLC, JPEG, MPEG
                      and DL animations.  This option is  cleared
                      by the +b option.  This saves memory at the
                      cost of speed.
              +c      let xanim know that iff anim is a  nonloop-
                      ing one.
              +dnum   debug  switch.   num  can be from 0(off) to
                      5(most) for level of detail.
              +F      Floyd-Steinberg dithering when needed.
              +jnum   num is the number of  milliseconds  between
                      frames. if 0 then the time specified in the
                      animation is used for timing purposes.
              +lnum   loop animation num number of  times  before
                      moving on to next animation.
              +lpnum  ping-pong  animation  num  number  of times
                      before moving on to next animation.
              +N      don't display images. Useful for benchmark-
                      ing.
              +o      turns   on   certain   optimizations.   See
                      xanim.readme.
              +p      Use Pixmap instead of Image  in  X11.  This
                      option  has  no  effect if the animation is
                      buffered(either by default or with  the  +b
                      option).
              +q      Prevents  XAnim from printing out the title
                      header. Useful for when XAnim is called  by
                      other  programs  where  no  tty  output  is
                      desired(doesn't affect +v or +d#  options).
              +r      Allow  color cycling for IFF single images.
              +R      Allow color cycling for IFF anims. (default
                      should be off)
              +T0     Title option 0. Title is just XAnim.
              +T1     Title option 1. Title is current anim name.
                      When anim is  stopped,  the  current  frame
                      number is included.
              +T2     Title  option 2. Title is current anim name
                      and current frame number.
              +v      Verbose mode. Gives some information  about
                      animation  such  as size, number of frames,
                      etc.
              +Vnum   Select X11 Visual to  use  when  displaying
                      animation. The num is obtained by using the
                      +X option of xanim.
              +Vclass Select the best X11 Visual of  Class  class
                      when  displaying  the animation.  class can
                      be anyone of the following strings  and  is
                      case insensitive. (ie StaTicGraY is same as
                      staticgray).
                      staticgray    Select    best     StaticGray
                                    Visual.
                      grayscale     Select best GrayScale Visual.
                      staticcolor   Select    best    StaticColor
                                    Visual.
                      pseudocolor   Select    best    PseudoColor
                                    Visual.
                      truecolor     Select best TrueColor Visual.
                      directcolor   Select    best    DirectColor
                                    Visual.
              +X      X11 verbose mode. Display information about
                      the support X11 visuals.

WINDOW COMMANDS
       Once  the  animation  is  up and running there are various
       commands that can be entered into  that  animation  window
       from the keyboard.

       q         quit.

       Q         Quit.

       g         Stop color cycling.

       p         Toggle ping pong flag for looping.

       r         Restore original Colors(useful after g).

       w         Restore original window size(useful after resiz-
                 ing).

       z         This pops up or removes the Remote Control  Win-
                 dow.  Remote  Control  support  must be compiled
                 into XAnim for this to work.

       <<space>>   Toggle. starts/stops animation.

       ,         Single step back one frame.

       .         Single step forward one frame.

       <<         Go back to start of previous anim.

       >>         Go forward to start of next anim.

       m         Single step back one frame staying within  anim.

       /         Single  step  forward  one  frame staying within
                 anim.

       -         Increase animation playback speed.

       =         Decrease animation playback speed.

       0         Reset animation playback speed to original  val-
                 ues.

       AUDIO RELATED WINDOW COMMANDS

       1         Decrement volume by 10.

       2         Decrement volume by 1.

       3         Increment volume by 1.

       4         Increment volume by 10.

       s         Toggle. Audio Volume(MUTE). on/off.

       8         Toggle. Main Speaker. on/off.

       9         Toggle. Headphones. on/off.

MOUSE BUTTONS
       Once  the  animation  is  up and running the mouse buttons
       have the following functions.

       <<Left_Button>>
                 Single step back one frame.

       <<Middle_Button>>
                 Toggle. starts/stops animation.

       <<Right_Button>>
                 Single step forward one frame.

BUFFERING, PIXMAPS and READ_FROM_FILE Options
       XAnim by default will read the entire animation into  mem-
       ory.  PFX, Moviesetter, GIF or URT RLE type animations are
       always uncompressed and stored  in  memory  as  individual
       images.

       For  the  AVI,  QT, IFF, FLI/FLC, JPEG, MPEG and DL anima-
       tions, only the compressed delta is stored.  These  deltas
       are then uncompressed each time they need to be displayed.
       The buffer option(+b) may be used to potentially speed  up
       playback  by  uncompressing and storing these images ahead
       of time. But more memory is used up in the process.

       When an XPutImage is  called,  the  image  typically  gets
       copied  twice, once to memory and then from there onto the
       display. A pixmap is  directly  copied  onto  the  display
       without  the  first copy. This is why it is sometimes much
       faster to use the pixmap  option(+p).   Each  image  isn't
       converted  into  a  pixmap until the first time it is dis-
       played. This is why the first loop of an  animation  using
       this  option  is  sometimes  slower than subsequent loops.
       While the pixmap option may  improve  playback  speed,  it
       will  slow  things  down if on-the-fly scaling needs to be
       performed. This is because  XAnim  no  longer  has  direct
       access  to  the image and needs to get a copy of it before
       it can be scaled.

       The read from file option(+f) causes XAnim  not  to  store
       the  compressed deltas in memory. Instead as each image is
       to be displayed, XAnim reads the corresponding  compressed
       delta  from  the  file,  expands  it and then displays it.

       While this can dramatically cut down on memory usage,  the
       necessary reads from disk(or whatever) can slow down play-
       back speed.  XAnim still needs to allocate  one  to  three
       image  buffers  depending on the type of animation and the
       scaling options used. This option is  only  supported  for
       AVI,  QT,  FLI/FLC, IFF, JPEG, MPEG and DL animations. The
       BODY chunk of IFF animations is not included in this. As a
       result,  an  IFF animation that is made up of several BODY
       chunks will not currently benefit from this option.

SCALING Options
       There are two sets of scaling options. One set,  the  dis-
       play  scaling  factors,  affects the size of the animation
       as it is displayed. The other set, the buffer scaling fac-
       tors,  affect the size of the images as they are stored in
       memory(buffered). The buffer scaling factors  only  affect
       animations  that  are buffered and can greatly increase or
       decrease memory usage.

       These two sets are completely independent of  each  other.
       You  can  set  the  buffer scaling factors to 20 times the
       normal animation size and not affect  the  size  at  which
       that  animation  is displayed. The images are stored at 20
       times the normal size(and at 400 times the memory  usage),
       but  then get scaled back down to normal size before being
       displayed. NOTE: that an animation  must  be  buffered  in
       order for the buffer scaling factors to have any affect on
       it. The display scaling factors affect all animations.

       You can create pixellation like affects by  buffering  the
       animation at 1/8 it's normal size, but keeping the display
       scaling factors at the original size. (IE "xanim +bSS0.125
       anim.anim").

       Many  times  it's faster to store and display an animation
       with large dimensions at half-size. The option  "+bSS0.5C"
       or  "+bSS0.5s0.5"  both will accomplish this. To save mem-
       ory, you could even store the animation at half  size  and
       yet  display  it  at  full size. "+bSS0.5" will accomplish
       this.

FORWARDS, BACKWARDS and OPTIMIZATION.
       Many type of animations(FLI/FLC/IFF/some AVI and QTs)  are
       compressed  with forward playback in mind only. Each delta
       only stores the difference between the current  frame  and
       the previous frame. As a results, most of these animations
       don't display correctly when played backwards.  Even  when
       buffered  up,  these may not work, since XAnim only stores
       the smallest rectangle that encompasses the  changes  from
       the  previous  frame.  You  can  force  XAnim to store the
       entire frame by specifying the "-o" option  to  turn  this
       optimization  off.  This  will most likely use more memory

       and slow down the animation, since more of the image needs
       to be stored and/or displayed.

COLOR OPTIONS
       Most  of  this  will  be a TBD for a future rev and what's
       here might be sketchy, incomplete or just plain confusing.

       TrueColor  and  DirectColor  displays  don't need to worry
       about most of these options, as the animations can be dis-
       played  in  their  original colors(ignoring monitor varia-
       tions etc). However, TrueColor  and  DirectColor  displays
       can't  display  animations that employ color cycling tech-
       niques where the colormap changes  from  frame  to  frame.
       DirectColor  could potentially support this, but not True-
       Color.

       For the rest of the displays, the problem becomes matching
       the  colors  in  the animations to the available colors of
       the Display.  For most PseudoColor displays this means 256
       colors.  Many of which are already in use by various other
       programs. XAnim defaults to creating it's own colormap and
       using  all  the  colors from that. The window manager then
       installs this new colormap, whenever the mouse pointer  is
       inside  the  XAnim  animation  window(Sometimes a specific
       action is required to  change  the  ColorMap  Focus,  like
       clicking in the window or pressing a specific key). In any
       case, this action usually causes all the other  colors  on
       the  screen  to be temporarily "messed-up" until the mouse
       is moved out of the animation window. The alternative,  is
       to  use  the  "+Cn" option. Now XAnim tries allocating all
       the colors it needs from the current colormap. If it can't
       get a certain color, then XAnim choose one that is "close"
       to this certain color. Close is completely arbitrary.  The
       animation  is  now  displayed in colors that are different
       than the original colors. This difference may or  may  not
       be noticeable.

       Another  big  problem  is  when  the animations are what I
       called TrueColor animations. Where each pixel is stored as
       RGB  triplets.  For  example,  AVI 16 bit CRAM animations.
       Each pixel has 5 bits of Red, 5 bits of Green and  5  bits
       of  Blue  info associated with it. This means there can be
       up to 32768 unique colors in each image. And on most Pseu-
       doColor  displays  we  can only display 256 unique colors.
       Beside getting better displays,  what  can  we  do?  XAnim
       defaults  to  truncating  the  RGB information from 555 to
       332. That is to 3 bits of Red, 3 bits of Green and 2  bits
       of Blue. Less on Blue because the human eye is more sensi-
       tive to Red and Green than Blue.  This 332  colormap  hap-
       pens  to  be 256 colors in size, which nicely fits in with
       our display. If our display only had 64 colors, then XAnim
       is  smart  enough  to truncate things down to 222. Now the
       problem is the colors of the displayed anim are noticeably

       different than the original colors.  Typically you can see
       color banding etc. While this is fine to get  a  feel  for
       the  animation,  we  can  do  better. One of the solutions
       XAnim currently offers is the  "+bC1"  option.  What  this
       does  is  choose  the  the  best 256 colors from the first
       image of the animation. Then each pixel of each subsequent
       image  is remapped to one of these 256 colors.  This takes
       up some CPU time up front and more memory since each image
       needs  to  be  buffered,  but results in a colors that are
       closer to the originals.  Another option, "+bCA",  chooses
       the  best  256  from  each image, then 256 colors from all
       these colormaps are chosen as the final colormap.  This is
       useful if the colors in the first image aren't representa-
       tive of the rest of the animation. This can be very  slow.
       Another option that is supported, but not really optimized
       for yet is "+bC3dm". This causes XAnim to use a  332  col-
       ormap and then apply a Floyd-Steinberg dither algorithm to
       each  image.   Currently  this  is  very  slow.  Different
       dithers(like Ordered) and better optimizations might speed
       this up in future revs. In general, handling of  TrueColor
       animations in XAnim needs to be improved.

       Another scenario where colors need to be remapped, is when
       several images or animations with different colormaps need
       to be displayed.  Changing the colormap usually results in
       an annoying flicker. One solution to this is to remap  all
       of  the  images/animations to the same colormap. The "+Ca"
       option chooses the best colors from all the colormaps  and
       then remaps all the images to it. The "+Cf" option, simply
       remaps everything to the first colormap.  The "+Ch" option
       is  useful when an animation's colormap specifies a lot of
       colors that aren't used. XAnim looks through each buffered
       image of the animation and makes a histogram of the useage
       of each color. This information is then  used  to  weedout
       unused or rarely used colors.

QUICKTIME ANIMATIONS
       Quicktime  animations  are  usually stored in two separate
       files. One is call a data fork and ends  with  a  ".data".
       The  other is a resource fork and ends in a ".rsrc". Some-
       times these animations are in  a  "flattened/merged  fork"
       format, where everything is put into one file.  There's no
       standard naming format for these types of files,  although
       usually .qt or .mov is used.

       For  example, if you have a quicktime animation made up of
       two files named: "spin.rsrc"  and  "spin.data",   you  can
       display them using Xanim with either of the following com-
       mands "xanim spin" or "xanim spin.rsrc".  XAnim  is  smart
       enough  to  add/modfiy  the ".rsrc" and ".data" endings as
       needed.

       If you use AUFS from the Columbia Appletalk Package,  then

       Macintosh  files  have  their  data  fork  stored  in  the
       expected place, and the resource fork is in  a  file  with
       the  same  name in a .resource subdirectory. Therefore, if
       the data fork is in "spin", and the resource  fork  is  in
       ".resource/spin",  the  movie can be displayed with "xanim
       spin".

       For "flattened/merged_fork" quicktime animations, you need
       to specify the entire file name.

       NOTE:  XAnim doesn't support 100% of the quicktime format.

AUTHOR
       Mark Podlipec

       podlipec@ici.net

       http://xanim.va.pubnix.com/home.html          http://smur-
       fland.cit.buffalo.edu/xanim/home.html http://www.tm.infor-
       matik.uni-frankfurt.de/xanim/

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