XBL(1)

XBL(1)

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NAME
       xbl - X Window block dropping game in 3 Dimension

SYNOPSIS
       xbl    [-display display:0.0]   [-geometry geometrystring]
       [-scoregeometry geometrystring]   [-zoogeometry geometrys-
       tring]  [-menugeometry geometrystring]  [-help] [-verbose]
       [-colormap] [-visual] [-bw]  [-buffer 0...5]  [-font font]
       [-bigfont font]   [-buttonheight -1...16]   [-color 0...6]
       [-speedtest]    [-clearline 0...1]     [-linewidth 0...16]
       [-time_to_demo 1...999] [-sync] [-stat] [-keytable String]
       [-keyboard 0...4]    [-zoo]    [-score]     [-draw 0 or 2]
       [-x 3...8]  [-y 3...8]  [-z 6...18]  [-smooth] [-training]
       [-shownext]       [-level 0...10]        [-bloctype 0...2]
       [-land 0...2] [-volume 0...10]

DESCRIPTION
       Xbl  is  a game involving dropping blocks like Xtetris but
       in 3 dimensions.  As they drop  you  can  move  them  with
       numeric  key pad (if you have), cursor key or rotate other
       3 axis in 2 directions (6  other  keys).   Space  key  for
       dropping  quickly and 'p' key for pause.  All the possible
       keys are displayed in menu window.

       Points are scored for each block that comes to rest on the
       gradually  building  up  pile  of  blocks.   When the pile
       reaches the top of the screen and no further blocks can be
       dropped  the  game ends. When a stage of blocks across the
       3D matrix is completely filled, that stage is removed  and
       all the blocks above are dropped down.  As more stages are
       deleted the blocks fall faster.

       There is one high score table by size of matrix and pieces
       types.

       For  your  information, another 3D tetris exists, its name
       is spatial.  A sphere packing game also exists;  its  name
       is spheral.  For these two games, contact Andrew Plotkin (
       ap1i@andrew.cmu.edu ) or you can retrieve the file  three-
       dee.tar.Z somewhere in the world...

       An enhanced HTML version of this manual is in our computer
       (in the same directory than scores).  If  you  can't  find
       it,   use   the   networked  version:  http://www710.univ-
       lyon1.fr/ftp/xbl/xbl-man.html

OPTIONS
       The next options can only be set when the game starts.

       -display hostname:0.0
              Gives the display name.

       -geometry geometry_string

       -scoregeometry geometry_string

       -zoogeometry geometry_string

       -menugeometry geometry_string
              Gives the geometry of the play, score, zoo and menu
              window.

       -help  Displays  the  options, possible values and current
              values.

       -verbose
              Displays various things for debugging.

       -colormap
              Creates its own colormap even if unnecessary.

       -visual
              On screen with multiple visual, it search the  best
              one  to  use.  In  this  case  it  does not use the
              default visual.

       -bw    Displays in black and white even on color  display.

       -buffer 0...5
              Chooses  the  buffering method for animation.  Each
              method uses resources.  Speed of  buffering  method
              is hardware dependent.  Perfect methods are 2,1 and
              3, choose the fast one.

       -font font_name
              Chooses font for menus, score window...

       -bigfont font_name
              Chooses a big font for menu  (the  score  and  high
              score)

       -buttonheight -1...16
              The  height of 3D buttons.  If your display is slow
              use small button.  The -1 choice is half the height
              of the font.

       -color 0...6
              Background color for menu window.
              0:Black
              1:Red
              2:Green
              3:Yellow
              4:Blue
              5:Magenta
              6:Cyan

       -sync  Uses X Synchronise. Only for debugging.

       -clearline 0...1
              If 0, clears line with rectangle filling; otherwise
              with a black line.  It's useful with some X servers
              that don't draw the same segment with the same pix-
              els. Another method to avoid this problem is to use
              a linewidth equal to 1, though in this case drawing
              is slower.

       -linewidth 0...16
              Thickness of the moving block lines .

       -time_to_demo 1...999
              Number of seconds between  automatic  demonstration
              (show).

       -speedtest
              This option helps you to find the fastest buffering
              mode.

       -stat  Statistics on launched blocks, they  are  displayed
              at the end of the game.

       -keytable keys_list
              A  18  characters  list in the order (D=Down L=Left
              R=Right U=Up) :
              Translations:DL,L,UL,U,UR,R,DR,D
              Rotations:   RX+,RX-,RY+,RY-,RZ+,RZ-
              Others:       LaunchBloc   CancelGame   SuspendGame
              QuitGame
              Don't forgot ' if there are special characters.

       Next options can be changed while game is running.

       -keyboard 0...4
              This switch chooses keyboard type :
              0:Use key table, given by -keytable
              1:AZERTY|
              2:QWERTY|
              3:AZERTY-
              4:QWERTY-
              5:SPATIAL
              SPATIAL is the set of keys of the other 3D tetris :
              spatial

       -zoo   Displays the zoo (all possible  pieces)  when  game
              starts.

       -score Displays the score table when game starts.

       -draw 0 or 2
              Draw  mode. 0 for wire frame piece and 2 for trans-
              parent pieces.  On slow host, 0 is necessary.

       -x  3...8  -y  3...8  -z  6...18"
              World size : width, height, depth.

       -smooth
              Starts game with smooth drawing.

       -training
              In this mode, pieces don't fall.  By the way scores
              are not saved.

       -shownext
              Next  piece  is shown.  By the way score are multi-
              plied by 0.7

       -level 0...10
              Level 0 is slow, 10  is  unplayable.   This  option
              chooses   the  starting  game  level.   Level  game
              increases during game.

       -bloctype 0...2
              0 : Only flat pieces.
              1 : Some 3D pieces.
              2 : All possible pieces with less or equal  than  5
              cubes.

       -land 0...2
              0 : Small land (3x3x15)
              1 : Big land (5x5x10)
              2 : User land (as defined by options)

FILES
       /usr/local/lib/xbl
              Directory which contains the score tables and COPY-
              ING file (FSF GPL)

       /usr/lib/X11/app-defaults/Xbl
              Defaults for Xbl, this file only contains  a  data:
              the option line for Xbl.
              xbl*args: -x 5 -y 5 -z 10 -level 0 \
                        -bloctype 2 -land 0 \
                        -draw 2 -smooth -buffer -1 \
                        -keyboard 4 \
                        -keytable '14789632azqswx ^[p^C'

ENVIRONMENT VARIABLES
       XBLOPTIONS
              Xbl  will  search his options in this variable, you
              can put :
              XBLOPTIONS='-smooth -draw 0' export XBLOPTIONS
              in your .profile or .login file.

BUGS
       SOUND isn't correct on some X server, no possible  correc-
       tion.

       FLICKING  DISPLAY  on  some  X  server that doesn't handle
       XSync correctly.  You can turn around using : -buffer 2

       DIRTY POINT on screen because some X  servers  don't  draw
       the  same pixels for the same segment. You can turn around
       using : -clearline 0 or -linewidth 1

       FOCUS WINDOW doesn't work with OpenWin, so put the  cursor
       in the game window.

       DEMO mode seems to cheat (blocs going through other blocs)
       but it is because the visualization show a direct way  (it
       sums  all  the transformations up).  In fact, the real way
       could use very complex and tortuous indirect path.

SEE ALSO
       X(1) xrdb(1) 

AUTHORS
       Thierry.EXCOFFIER@ligia.univ-lyon1.fr and I thank all  the
       people who gave me ideas, help, bugs :
       tchaboud@lip.ens-lyon.fr   (Thomas Chaboud)
       jwz@lucid.com              (Jamie Zawinski)
       mqh@mqh.cit.cornell.edu    (Mike Hojnowski)
       g1berand@cdf.toronto.edu   (Leung Chung Shing Anderson)

       lemke@lupine.uucp          (Dave Lemke)
       And many others.

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