XDINO(6)
NAME
xdino - Dino X widgets
SYNOPSIS
/usr/games/xdino [-geometry
[{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display
[{host}]:[{vs}]] [-mono] [-{foreground|fg} <color>]
[-{background|bg} <color>] [-{border|bd} <color>]
[-face{0|1|2|3|4|5} <color>] [-{mode <int> | both}]
[-[no]orient] [-[no]practice] [-username {string}]
DESCRIPTION
The period 2 turning (i.e. the edges turn with 180 degree
intervals) was suggested by Derek Bosch lt;bosch@sgi.com.
The physical puzzle has period 3 turning (i.e. the points
turn with 120 degree intervals) is called a Triangle - 4
Cube - Dinosaur with colored dinosaurs on it, (or Triangle
- 4 Cube - 6 Colors with solid colors, (a 4 color and a 2
color are also available with point oriented coloring))
manufactured by The International Puzzle & Games (Great
Animation International Corporation).
FEATURES
Press "mouse-left" button to move a piece. Release
"mouse-left" button on a piece on the same face. The
pieces will then turn towards where the mouse button was
released.
Press "mouse-center", or press "P" or "p" keys to toggle
the practice mode (in practice mode the record should say
"practice"). One must double click on "mouse-center" if
the puzzle is being worked on. This is good for learning
moves and experimenting.
Click "mouse-right", or press "R" or "r" keys to randomize
(this must be done first to set a new record). One must
double click on "mouse-right" if the puzzle is being
worked on.
Press "O" or "o" keys to toggle the orient mode. One has
to orient the faces in orient mode, besides getting all
the faces to be the same color. To do this one has to get
the lines to be oriented in the same direction, this only
matters with center diamond piece. This does add complex-
ity (ever so slightly, there are only 2 possibilities) so
there are 2 sets of records.
Press "2", "3", "B", or "b" keys (not the keypad 2, 3) to
change modes to Period 2, Period 3, or Both.
"S" or "s" keys reserved for the auto-solver (unimple-
mented).
Press "U" or "u" keys to undo move.
Press "G" or "g" keys to get a saved puzzle.
Press "W" or "w" keys to write or save a puzzle.
Press "Q", "q", or "CTRL-C" keys to kill program.
Use the key pad, "R" keys, or arrow keys to move without
mouse clicks.
Key pad is defined for the Dino2d as:
7 8 9 Upper Left, Up, Upper Right
^
4< >6 Left, Clockwise, Right
v
1 2 3 Lower Left, Down, Lower Right
Note: Top, Left, Right, and Bottom only work when the con-
trol key is pressed and there is no analog for Dino3d.
Key pad for Dino3d, use must use your intuition (is this a
cop out or what?). The key pad is defined differently
depending on which side of the cube your mouse is pointing
at.
Use the alt key and the left mouse button, keypad, or
arrow keys to move the center of the cube. The 2 opposite
corners do not move.
Use the shift keys and the left mouse button, keypad, or
arrow key to access "Period 2" turns from "Both" mode,
otherwise it assumes "Period 3" turning. Edges turn in
"Period 2" and corners turn in "Period 3". The "Period 2"
mode has extra cuts around the faces.
Use the control key and the left mouse button, keypad, or
arrow keys to move the whole cube. This is not recorded
as a turn.
The title is in the following format (non-motif version):
xdino{2|3}d<dimension>.{2|3|both<turning modes>}:
(<Number of moves>/{<Record number of moves> <user-
name>|"NEVER noaccess"|"practice"}) - <Comment>
If there is no record of the current puzzle, it displays
"NEVER noaccess".
OPTIONS
-geometry {+|-}X{+|-}Y
This option sets the initial position of the dino
window (resource name "geometry").
-display host:dpy
This option specifies the X server to contact.
-mono This option allows you to access the mono mode on
a color monitor (resource name "mono").
-{foreground|fg} color
This option specifies the foreground of the dino
window (resource name "foreground").
-{background|bg} color
This option specifies the background of the dino
window (resource name "background").
-{border|bd} color
This option specifies the border color of the
cubelets in the dino window (resource name "bor-
derColor").
-face{0|1|2|3|4|5} <<color>>
This option allows you to change the color of a
face (resource name "faceColorN"). In mono-mode,
color is represented as the first letter of the
color name. On the 2-D version, the faces are
ordered top to bottom and left to right on the "t"
configuration. The "+-" configuration is physi-
cally consistent with the former, so it is ordered
"0, 1, 2, 3, 5, 4". If you has two colors that
begin with the same letter you should have one in
uppercase and one in lowercase to distinguish them
in mono-mode. You can change the colors of the
faces to make a stupid cube (i.e. all White or in
mono-mode all "W"). Unfortunately, it will not
normally say its solved when its randomized. This
would be cheating.
-mode <<int>>
This option allows you to set the turning mode
(resource name "mode").
-both This option allows you to set the turning mode to
both period 2 and period 3 (resource name "mode"
set at 4).
-[no]orient
This option allows you to access the orient mode
(resource name "orient").
-[no]practice
This option allows you to access the practice mode
(resource name "practice").
-username string
This option specifies the user name for any
records made or else it will get your login name
(resource name "userName").
SAVE FORMAT
The format is not standard. The reason for this is that
this is simple and I do not know what the standard is.
mode: 2-4 <period 2 turning, period 3 turning, or
both (4)>
orient: 0-1 <O false, 1 true; if 1 then lines on
pieces are to be oriented>
practice: 0-1 <0 false, 1 true>
moves: 0-MAXINT <total number of moves>
startingPosition: <2 dimensional array of face and
edge position, each face 4 edge pieces, if orient
mode then orientation number follows face number: 0
up, 1 right, 2 down, and 3 left>
This is then followed by the moves, starting from 1.
move #: <face> <edge> <direction> <style> <control>
Each turn is with respect to a corner on a face.
The edges start at the top and work clockwise.
Direction is represented as 0 upper right, 1 lower right,
2 lower left, 3 upper left, 5 clockwise, 7 counterclock-
wise, 8 up, 9 right, 10 down, and 11 left.
Style is represented as 0, 1, or 2, 0 if just a corner is
rotated, 1 if the center of the cube is moved, and 2 if a
period 2 twist.
Control is represented as 0 or 1, 1 if the whole cube is
moved at once (here the edge does not matter), 0 if not.
The xdino record keeper does not count a control move as a
move, but here we do.
Caution: the program may crash on corrupted input.
REFERENCES
International Puzzles & Games Catalog
SEE ALSO
X(1) xrubik(6) xskewb(6) xpyraminx(6) xoct(6)
xmball(6) xmlink(6) xpanex(6) xcubes(6) xtriangles(6)
xhexagons(6) xabacus(1)
COPYRIGHTS
(R) Copyright 1995-97, David Albert Bagley
BUG REPORTS AND PROGRAM UPDATES
Send bugs (or their reports, or fixes) to the author
David Albert Bagley, lt;bagleyd@bigfoot.com
The most updated source could be found on ftp.x.org under
/contrib/games/puzzles.