JEWEL(6)

JEWEL(6)

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NAME
       xjewel - X windows droping jewels game

SYNOPSIS
       xjewel

DESCRIPTION
       Jewel is a droping block game akin to tetris.

       It is played by controling the motion of blocks which con-
       tinue to fall from the top of the screen.   One  can  move
       them  left  and  right,  as well as rotate the jewel sege-
       ments.  The object is to get the most  points  before  the
       grim reaper ends the fun.

       Death  happens  when  the  screen  is no longer capable of
       holding any more blocks.  To make high scores more  inter-
       esting,  you are given but three attempts to get points --
       use them wisely.

       As the game progresses, and more jewels are  removed,  the
       speed of the game will increase.  This is measured in sec-
       onds of delay between steps of block motion.

KEYS
       There are three sets of keys that can be used:
       ( or any combination )

       Option 1:
        +-----------------+----------------+-------------------+
        |       J         |        K       |         L         |
        +-----------------+----------------+-------------------+
               |                  |                  |
         move block left     rotate block     move block right
                     +--------------+
                     |  SPACE       | <- drop block
                     ----------------

       Option 2:

        +-----------------+----------------+-------------------+
        |       4         |        5       |          6        |
        +-----------------+----------------+-------------------+
               |                  |                   |
         move block left     rotate block     move block right
                     +--------------+
                     |    0         | <- drop block
                     ----------------

       Option 3: (cursor keypad)
                          +----------------+
                          |                |   - rotate block
                          ------------------
        +-----------------+----------------+-------------------+
        |      <-         |                |         ->        |
        +-----------------+----------------+-------------------+
               |                  |                   |
         move block left     rotate block     move block right

ROTATIONS
       The folowing rotations are possible: ( there are no others
       )

    +-----------+            +------------+            +------------+
    |    1      |            |     3      |            |      2     |
    +-----------+            +------------+            +------------+
    |    2      |     =>     |     1      |     =>     |      3     |
    +-----------+            +------------+            +------------+
    |    3      |            |     2      |            |      1     |
    -------------            --------------            --------------

SCORING
       The basic way to get points is to unite the jewels to form
       triplet (or higher) matches.  This  can  be  done  in  any
       direction,  and  can be accomplished in more than one part
       of the board at one time.  As the jewels are removed,  the
       board falls to fill the spaces -- matches may again occur.

       These teritiary matches provide an interesting part to the
       game due to the formula for calculating points:

           (  300  (for  base  triplet)  + 150 * (each additional
       jewel) ) * 2^order

           where order is the number of the repeition from  which
       the match
           occured.

       As  a light at the end of the bleak tunnel, a WILD CARD is
       available.  The wild block will  be  given  at  infrequent
       intervals,  and  will  give  the  user  the points for one
       triplet  by  removing  all  the  jewels  of  a  particular
       shape/color.

       To  add  some interest to the game, points are awarded for
       dropping the block from a height above its resting  place.
       This  is accumlated at 10 points per level above the place
       it will rest.

STAGES
       There are no changes for the higher levels,  although  the
       speed   increases,  proportionaly  to  the  level.   Stage
       increases with the successful completion of the 50  jewels
       required  per  level.   The current status is shown in the
       REST field.

       To start playing at a different stage, start xjewel with a
       -s  option  followed by the stage number you want to start
       with.

NOTES
       This game was originally written by Yoshihiro Satoh of HP.
       I  have made a modest attempt to replicate Domain/JewelBox
       under X.

       I have somewhat rudely taken the bitmaps from the original
       game  and  created this version.  I hold the copyright for
       the code, as I created it, but I  hold  no  claim  to  the
       bitmaps which were freely distributed with the Domain ver-
       sion.

       NOTE: I have attempted to reach the holder of the original
       copyright  to  ascertain his acceptance for the release of
       this game, he did not, or was not able to reply.

       REDISTRIBUTION in source or binary  from  is  permited  as
       long  as adequate notation of the originators is retained,
       including the developer of  the  original  Domain/Jewlbox,
       Yoshihiro Satoh.

       USE  AT  YOUR  OWN RISK AND PERIL, I MAKE NO CLAIM OF USE-
       ABILITY OR WARANTY.

ORIGINAL NOTATIONS
       >Authors
       >-------
       >
       >   Programming       Yoshihiro Satoh
       >   Font Design       Yoshiharu Minami
       >   Document Writing  Nancy Paisner
       >   Various changes   Erik Troan ewt@redhat.com
       >
       >Copyright
       >---------
       >
       >  This software is in the Yoshihiro's Arcade Collections.
       >  Domain/JewelBox is a trade mark of Yoshihiro Satoh.
       >
       >  Copyright @ 1990 by Yoshihiro Satoh
       >  All rights are reserved by Yoshihiro Satoh.

       xjewel - Jewel for X11 Copyright 1992 by David Cooper

AUTHOR
       David Cooper
       Jose Guterman
       Erik Troan ewt@redhat.com

SEE ALSO
BUGS
       It  does  not  currently accept any X arguments, including
       the -display argument.

       The DISPLAY environment variable must be  set  for  it  to
       work.

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