JEWEL(6)
NAME
xjewel - X windows droping jewels game
SYNOPSIS
xjewel
DESCRIPTION
Jewel is a droping block game akin to tetris.
It is played by controling the motion of blocks which con-
tinue to fall from the top of the screen. One can move
them left and right, as well as rotate the jewel sege-
ments. The object is to get the most points before the
grim reaper ends the fun.
Death happens when the screen is no longer capable of
holding any more blocks. To make high scores more inter-
esting, you are given but three attempts to get points --
use them wisely.
As the game progresses, and more jewels are removed, the
speed of the game will increase. This is measured in sec-
onds of delay between steps of block motion.
KEYS
There are three sets of keys that can be used:
( or any combination )
Option 1:
+-----------------+----------------+-------------------+
| J | K | L |
+-----------------+----------------+-------------------+
| | |
move block left rotate block move block right
+--------------+
| SPACE | <- drop block
----------------
Option 2:
+-----------------+----------------+-------------------+
| 4 | 5 | 6 |
+-----------------+----------------+-------------------+
| | |
move block left rotate block move block right
+--------------+
| 0 | <- drop block
----------------
Option 3: (cursor keypad)
+----------------+
| | - rotate block
------------------
+-----------------+----------------+-------------------+
| <- | | -> |
+-----------------+----------------+-------------------+
| | |
move block left rotate block move block right
ROTATIONS
The folowing rotations are possible: ( there are no others
)
+-----------+ +------------+ +------------+
| 1 | | 3 | | 2 |
+-----------+ +------------+ +------------+
| 2 | => | 1 | => | 3 |
+-----------+ +------------+ +------------+
| 3 | | 2 | | 1 |
------------- -------------- --------------
SCORING
The basic way to get points is to unite the jewels to form
triplet (or higher) matches. This can be done in any
direction, and can be accomplished in more than one part
of the board at one time. As the jewels are removed, the
board falls to fill the spaces -- matches may again occur.
These teritiary matches provide an interesting part to the
game due to the formula for calculating points:
( 300 (for base triplet) + 150 * (each additional
jewel) ) * 2^order
where order is the number of the repeition from which
the match
occured.
As a light at the end of the bleak tunnel, a WILD CARD is
available. The wild block will be given at infrequent
intervals, and will give the user the points for one
triplet by removing all the jewels of a particular
shape/color.
To add some interest to the game, points are awarded for
dropping the block from a height above its resting place.
This is accumlated at 10 points per level above the place
it will rest.
STAGES
There are no changes for the higher levels, although the
speed increases, proportionaly to the level. Stage
increases with the successful completion of the 50 jewels
required per level. The current status is shown in the
REST field.
To start playing at a different stage, start xjewel with a
-s option followed by the stage number you want to start
with.
NOTES
This game was originally written by Yoshihiro Satoh of HP.
I have made a modest attempt to replicate Domain/JewelBox
under X.
I have somewhat rudely taken the bitmaps from the original
game and created this version. I hold the copyright for
the code, as I created it, but I hold no claim to the
bitmaps which were freely distributed with the Domain ver-
sion.
NOTE: I have attempted to reach the holder of the original
copyright to ascertain his acceptance for the release of
this game, he did not, or was not able to reply.
REDISTRIBUTION in source or binary from is permited as
long as adequate notation of the originators is retained,
including the developer of the original Domain/Jewlbox,
Yoshihiro Satoh.
USE AT YOUR OWN RISK AND PERIL, I MAKE NO CLAIM OF USE-
ABILITY OR WARANTY.
ORIGINAL NOTATIONS
>Authors
>-------
>
> Programming Yoshihiro Satoh
> Font Design Yoshiharu Minami
> Document Writing Nancy Paisner
> Various changes Erik Troan ewt@redhat.com
>
>Copyright
>---------
>
> This software is in the Yoshihiro's Arcade Collections.
> Domain/JewelBox is a trade mark of Yoshihiro Satoh.
>
> Copyright @ 1990 by Yoshihiro Satoh
> All rights are reserved by Yoshihiro Satoh.
xjewel - Jewel for X11 Copyright 1992 by David Cooper
AUTHOR
David Cooper
Jose Guterman
Erik Troan ewt@redhat.com
SEE ALSO
BUGS
It does not currently accept any X arguments, including
the -display argument.
The DISPLAY environment variable must be set for it to
work.