XOCT(6)

XOCT(6)

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NAME
       xoct - Octahedron X widget

SYNOPSIS
       /usr/games/xoct                                 [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]    [-display
       [{host}]:[{vs}]]    [-mono]   [-{foreground|fg}   <color>]
       [-{background|bg}    <color>]    [-{border|bd}    <color>]
       [-face{0|1|2|3|4|5|6|7}  <color>] [-{size <int> | sticky}]
       [-{mode  <int>  |  both}]  [-[no]orient]   [-[no]practice]
       [-username {string}]

DESCRIPTION
       The  original  puzzle  has 9 triangles per face (size = 3)
       and has period 4 turning (i.e. the  face  or  points  turn
       with 90 degree intervals).  The puzzle was designed by Uwe
       Meffert and called the Magic Octahedron (or Star Puzzler).
       The  puzzle  was  not  widely  distributed but not exactly
       rare.  This puzzle has some analogies to the Rubik's  Cube
       and  the  solving  techniques  are the same to that of the
       Pyraminx.  Christoph's Magic Jewel is similar except there
       are  no  trivial  corners  to solve.  This has 2^22*12! or
       2,009,078,326,886,400 different combinations.

       Uwe Meffert also noticed that there could be an  alternate
       twisting  for the octahedron where it has period 3 turning
       (i.e. faces turn with 120 degree intervals).

       One is able to simulate a Trajber's Octahedron  (period  3
       turning  and  sticky  mode).  Also one is able to simulate
       one with variant turning  (period  4  turning  and  sticky
       mode).

FEATURES
       Press  "mouse-left"  button  to  move  a  piece.   Release
       "mouse-left" button on a piece on the same face and in the
       same row (but not an adjacent piece or the move is ambigu-
       ous).  The pieces will then turn towards where  the  mouse
       button was released.

       Press  "mouse-center",  or press "P" or "p" keys to toggle
       the practice mode (in practice mode the record should  say
       "practice").   One  must double click on "mouse-center" if
       the puzzle is being worked on.  This is good for  learning
       moves and experimenting.

       Click "mouse-right", or press "R" or "r" keys to randomize
       (this must be done first to set a new record).   One  must
       double  click  on  "mouse-right"  if  the  puzzle is being
       worked on.

       Press "I" or "i" keys to increase the number of "octas".

       Press "D" or "d" keys to decrease the number of "octas".

       Press "O" or "o" keys to toggle the orient mode.  One  has
       to  orient  the  faces in orient mode, besides getting all
       the faces to be the same color.  To do this one has to get
       the  lines to be oriented in the same direction, this only
       matters with  center  "octas",  if  at  all  (i.e.   those
       "octas"  not on a corner or edge).  This does add complex-
       ity so there are 2 sets of records.

       Press "3", "4", "B", or "b" keys (not the keypad 3, 4)  to
       change modes to Period 3, Period 4, or Both.

       Press  "Y" or "y" to toggle sticky mode (increase/decrease
       is disabled here if sticky mode is on).
       "Sticky" and "Period 3" turning allows only the  faces  to
       turn.   It  is  as if the middle cut of the three cuts did
       not exist.
       "Sticky" and "Period 4" turning allows only the points  to
       turn, it is as if the middle cut of the three cuts did not
       exist.
       Beware, the "Sticky" mode is a hack and much could be done
       to improve its look.

       "S"  or  "s"  keys  reserved for the auto-solver (unimple-
       mented).

       Press "U" or "u" keys to undo move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad, "R" keys, or arrow keys to  move  without
       mouse clicks.
       Key pad is defined for Pyraminx as:
         /     Counterclockwise

       7 8 9   Upper Left, Up, Upper Right
         ^
       4<5>6   Left, Clockwise, Right
         v
       1 2 3   Lower Left, Down, Lower Right

       Use  the shift keys to access "Period 4" turns from "Both"
       mode, otherwise it assumes  "Period  3"  turning.   Points
       turn in "Period 4" and faces turn in "Period 3".

       Use  the control key and the left mouse button, keypad, or
       arrow keys to move the  whole  octahedron.   This  is  not
       recorded as a turn.

       The title is in the following format (non-motif version):
              xoct.{3|4|both<turning                     modes>}:
              {1|2|3|4|5|6|sticky<number of "octas" per edge>}  @
              (<Number of moves>/{<Record number of moves> <user-
              name>|"NEVER noaccess"|"practice"}) - <Comment>
       If there is no record of the current puzzle,  it  displays
       "NEVER noaccess".

OPTIONS
       -geometry {+|-}X{+|-}Y
               This option sets the initial position of the octa-
               hedron window (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -mono   This option allows you to access the mono mode  on
               a color monitor (resource name "mono").

       -{foreground|fg} color
               This  option specifies the foreground of the octa-
               hedron window (resource name "foreground").

       -{background|bg} color
               This option specifies the background of the  octa-
               hedron window (resource name "background").

       -{border|bd} color
               This  option  specifies  the  border  color of the
               octas in the octhahedoron  window  (resource  name
               "borderColor").

       -face{0|1|2|3|4|5|6|7} <<color>>
               This  option  allows  you to change the color of a
               face (resource name "faceColorN").  In  mono-mode,
               color  is  represented  as the first letter of the
               color name. The faces are ordered  top  to  bottom
               and  left  to  right.   If you has two colors that
               begin with the same letter you should have one  in
               uppercase and one in lowercase to distinguish them
               in mono-mode. You can change  the  colors  of  the
               faces  to make a stupid octahedron (i.e. all White
               or in mono-mode all "W").  Unfortunately, it  will
               not  normally  say its solved when its randomized.
               This would be cheating.

       -size <<int>>
               This option allows you to  change  the  number  of
               octas on a edge (resource name "size").

       -sticky This  option  allows  you  to  set the sticky mode
               (resource name "sticky").

       -mode <<int>>
               This option allows you to  set  the  turning  mode
               (resource name "mode").

       -both   This  option allows you to set the turning mode to
               both period 3 and period 4 (resource  name  "mode"
               set at 5).

       -[no]orient
               This  option  allows you to access the orient mode
               (resource name "orient").

       -[no]practice
               This option allows you to access the practice mode
               (resource name "practice").  -username string This
               option specifies the user  name  for  any  records
               made or else it will get your login name (resource
               name "userName").

SAVE FORMAT
       The format is not standard.  The reason for this  is  that
       this is simple and I do not know what the standard is.

       Octahedron with default colors, not randomized:
         0       R     Red
       3   1   M   B   Magenta, Blue
         2       W     White
         4       O     Orange
       7   5   Y   P   Yellow, Pink
         6       G     Green
              size: 1-6 <number of triangles in the same orienta-
              tion as the face per row>
              mode: 3-5 <period 3 turning, period 4  turning,  or
              both (5)>
              orient:  0-1  <0  false, 1 true; if 1 then lines on
              "octas" to be oriented>
              sticky: 0-1 <0  false,  1  true;  if  1  then  some
              "octas" move together>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>
              startingPosition:  <2  dimensional  array  of  face
              "octa" position, each face has size * size "octas",
              if orient mode then orientation number follows face
              number numbered clockwise from 0 to 11, where 0  is
              up>

       This is then followed by the moves, starting from 1.
              move #: <face> <position> <direction> <control>
       Each turn is with respect to a face and position.
       Position  is 0 to size * size - 1.  Position 0 is the tri-
       angle furthest from the center, increasing clockwise.
       Direction is represented as 0 up, 1 upper right, 2  right,
       3 lower right, 4 down, 5 lower left, 6 left, 7 upper left,
       9 clockwise, and 15 counterclockwise.
       Control is represented as 0 or 1, 1 if the  whole  octahe-
       dron  is  moved at once (here position does not matter), 0

       if not.  The xoct record keeper does not count  a  control
       move as a move, but here we do.

       Caution: the program may crash on corrupted input.

REFERENCES
       Beyond  Rubik's Cube: spheres, pyramids, dodecahedrons and
       God knows what else by Douglas R.  Hofstadter,  Scientific
       American, July 1982, pp 16-31.

       Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.

SEE ALSO
       X(1) xrubik(6) xskewb(6) xdino(6) xpyraminx(6) 
       xmball(6) xmlink(6) xpanex(6) xcubes(6) xtriangles(6) 
       xhexagons(6) xabacus(1) 

COPYRIGHTS
       (R) Copyright 1994-97, David Albert Bagley

BUG REPORTS AND PROGRAM UPDATES
       Send bugs (or their reports, or fixes) to the author
              David Albert Bagley,     lt;bagleyd@bigfoot.com

       The  most updated source could be found on ftp.x.org under
       /contrib/games/puzzles.

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