PANEX(6)

PANEX(6)

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NAME
       xpanex - Panex X widget

SYNOPSIS
       /usr/games/xpanex                               [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]    [-display
       [{host}]:[{vs}]]    [-mono]   [-{foreground|fg}   {color}]
       [-{background|bg} {color}] [-{border|bd}  {color}]  [-tile
       {color}]  [-pyramid{0|1}  {color}]  [-tiles {int}] [-{mode
       {int}|hanoi|panex}] [-delay msecs] [-username {string}]

DESCRIPTION
       The original Panex puzzle is from the Japanese Magic  Com-
       pany from the 1980's.  Mathematicians at Bell Laboratories
       estimated the number of moves to swap 2 columns  of  order
       10 to be 27,564 <= N <= 31,537.  It came in two varieties:
       one with a blue and a yellow pyramid of order 10 on silver
       tiles; in the gold version pieces of each color look alike
       (i.e. no pyramid is drawn  on  them),  this  is  a  little
       harder.

       The  original  Tower  of  Hanoi puzzle is the invention of
       Edouard Lucas and was sold as a toy  in  France  in  1883.
       The  legend  of 64 disks in the great temple of Benares of
       the god Brahma is also his invention.

FEATURES
       Press "mouse-left" button to move a tile the top tile in a
       column.   Release  "mouse-left"  button on another column.
       It will not move if blocked.

       Double click on "mouse-right" button or press "R"  or  "r"
       keys to reset the puzzle.

       Press "M" or "m" keys to toggle between hanoi (one pyramid
       column) and panex (two pyramid columns) modes  (they  each
       have  different  rules).     In  Hanoi,  one can not place
       larger trapezoid on a smaller trapezoid.  Here the goal is
       to move the pile from the left peg to the rightmost peg.
       In Panex, a tile can not go lower that its initial  start-
       ing point.  Here the goal is to exchange the 2 piles.

       Press "I" or "i" keys to increase the number of tiles.

       Press "D" or "d" keys to decrease the number of tiles.

       Press  "S"  or "s" keys to auto-solve.  Unfortunately, its
       only implemented from the starting position.

       Press "U" or "u" keys to undo last move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to save a puzzle.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Unlike other puzzles in the collection there is no way  to
       move pieces without drag and drop.

       The title is in the following format (non-motif version):
              x{hanoi  |  panex}:  <Number of rows> @ (  <username>|"NEVER
              noaccess"}) - <Comment>
       If  there  is no record of the current puzzle, it displays
       "NEVER noaccess".

OPTIONS
       -geometry {+|-}X{+|-}Y
               This option sets the initial position of the panex
               window (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -mono   This  option  specifies  to  display  as  if  on a
               monochrome monitor (resource name "mono").

       -{foreground|fg} color
               This option specifies the foreground of the  panex
               window (resource name "foreground").

       -{background|bg} color
               This  option specifies the background of the panex
               window (resource name "background").

       -{border|bd} color
               This option specifies  the  border  color  of  the
               tiles  in the panex window (resource name "border-
               Color").

       -tile color
               This option specifies the tile color of the  tiles
               in the panex window (resource name "tileColor").

       -pyramid0 color
               This  option specifies the foreground of the first
               pyramid (resource name "pyramidColor0").

       -pyramid1 color
               This option specifies the foreground of the second
               pyramid,  if  it  exists  (resource name "pyramid-
               Color1").

       -tiles int
               This option specifies the number  of  tiles  in  a
               column (resource name "tiles").

       -mode int
               This  option  specifies the hanoi (0) or panex (1)
               mode (resource name "mode").

       -hanoi  This option specifies  the  hanoi  mode  (resource
               name "mode").

       -panex  This  option  specifies  the  panex mode (resource
               name "mode").

       -delay msecs
               This option specifies the number  of  milliseconds
               it  takes  to  move a tile or a group of tiles one
               space (resource name "delay").

       -username string
               This  option  specifies  the  user  name  for  any
               records  made  or else it will get your login name
               (resource name "userName").

SAVE FORMAT
       The format is not standard.  The reason for this  is  that
       this is simple and I do not know what the standard is.
              mode: 0-1 <0 hanoi, 1 panex>
              tiles: 1-10 <number of tiles in a column>
              moves: 0-MAXINT <total number of moves>
              startingPosition:  <array pairs of column and posi-
              tion of each tile>

       This is then followed by the moves, starting from 1.
              move #: <from_column> <to_column>
       from_column is the top tile of the column
       to_column is where that tile is moved to.

       Caution: the program may crash on corrupted input.

REFERENCES
       Sliding Piece Puzzles (Recreations in Mathematics  Series)
       by  L.  E.  Horden,  Oxford University Press 1986, pp 144,
       145.

       Puzzles Old & New (How to Make and Solve  Them)  by  Jerry
       Slocum  &  Jack Botermans, University of Washington Press,
       Seattle, 1987, p 135.

       Quantum January/February 1996 pp 55-57, 50-51.   (Author's
       name not present on my copy).

SEE ALSO
       X(1) xrubik(6) xskewb(6) xdino(6) xpyraminx(6) 
       xoct(6) xmball(6) xmlink(6) xcubes(6) xtriangles(6) 
       xhexagons(6) xabacus(1) 

COPYRIGHTS
       (R) Copyright 1996-97, David Albert Bagley

BUG REPORTS AND PROGRAM UPDATES
       Send bugs (or their reports, or fixes) to the author
              David Albert Bagley,     lt;bagleyd@bigfoot.com

       The  most updated source could be found on ftp.x.org under
       /contrib/games/puzzles.

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