XPYRAMINX(6)

XPYRAMINX(6)

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NAME
       xpyraminx - Pyramid X widget

SYNOPSIS
       /usr/games/xpyraminx                            [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]    [-display
       [{host}]:[{vs}]]    [-mono]   [-{foreground|fg}   <color>]
       [-{background|bg}    <color>]    [-{border|bd}    <color>]
       [-face{0|1|2|3}  <color>]  [-{size  <int>|sticky}] [-{mode
       <int> | both}]  [-[no]orient]  [-[no]practice]  [-username
       {string}]

DESCRIPTION
       The  original  puzzle  has 9 triangles per face (size = 3)
       and has period 3 turning (i.e. the face or points turn  in
       120  degree  intervals).   The  puzzle was designed by Uwe
       Meffert and called the Pyraminx.  This has 2^5*3^8*6!/2 or
       75,582,720 different comibinations.

       Another puzzle Senior Pyraminx 3x3x3 exists only on paper,
       it has period 2 turning (i.e.  edges turn with 180  degree
       intervals)  but  the  corners would fall off unless it had
       some tricky mechanism.  (This may be the same as the  Mas-
       ter  Pyraminx which has 446,965,972,992,000 different com-
       binations).

       Another puzzle (which was  not  widely  distributed),  the
       Junior Pyraminx (and similarly the Junior Pyraminx Star, a
       octahedron formed by two tetrahedra, this  has  7!*3^6  or
       3,674,160 different combinations), has 4 triangles (size =
       2) per face and at the time I designed this computer  puz-
       zle  thought  that  it  had only period 2 turning (i.e the
       edges rotate).  It turns out the puzzle  has  a  period  4
       turning  (edges turn with 90 degree intervals) which makes
       it analogous to the 2x2x2 Rubik's cube.  This puzzle makes
       various non-tetrahedral shapes.  The puzzle contained here
       has no period 4 turning flexability.

       One is able to simulate Halpern's Tetrahedron or  Pyraminx
       Tetrahedron (period 3 turning and sticky mode).   Also one
       is able to simulate one with  variant  turning  (period  2
       turning and sticky mode).

FEATURES
       Press  "mouse-left"  button  to  move  a  piece.   Release
       "mouse-left" button on a piece on the same face and in the
       same row (but not an adjacent piece or the move is ambigu-
       ous).  The pieces will then turn towards where  the  mouse
       button was released.

       Click  "mouse-center",  or press "P" or "p" keys to toggle
       the practice mode (in practice mode the record should  say
       "practice").   One  must double click on "mouse-center" if
       the puzzle is being worked on.  This is good for  learning

       moves and experimenting.

       Click "mouse-right", or press "R" or "r" keys to randomize
       (this must be done first to set a new record).   One  must
       double  click  on  "mouse-right"  if  the  puzzle is being
       worked on.

       Press "I" or "i" keys to increase the number of  "tetras".

       Press  "D" or "d" keys to decrease the number of "tetras".

       Press "O" or "o" keys to toggle the orient mode.  One  has
       to  orient  the  faces in orient mode, besides getting all
       the faces to be the same color.  To do this one has to get
       the  lines to be oriented in the same direction, this only
       matters with center  "tetras",  if  at  all  (i.e.   those
       "tetras" not on a corner or edge).  This does add complex-
       ity so there are 2 sets of records.

       Press "2", "3", "B", or "b" keys (not the keypad 2, 3)  to
       change modes to Period 2, Period 3, or Both.

       Press  "Y" or "y" to toggle sticky mode (increase/decrease
       is disabled here if sticky mode is on).
       "Sticky" and "Period 2" turning allows only the  edges  to
       turn, and the 2 center rows turn together. It is as if the
       middle cut of the three cuts did not exist.
       "Sticky" and "Period 3" turning allows only the  faces  to
       turn, it is as if the middle cut of the three cuts did not
       exist.
       Beware, the "Sticky" mode is a hack and much could be done
       to improve its look.

       "S"  or  "s"  keys  reserved for the auto-solver (unimple-
       mented).

       Press "U" or "u" keys to undo move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad, "R" keys, or arrow keys to  move  without
       mouse clicks.
       Key pad is defined for Pyraminx as:
         /     Counterclockwise

         8 9   Up, Upper Right
         ^
       4<5>6   Left, Clockwise, Right
         v
       1 2     Lower Left, Down

       Use  the shift keys to access "Period 3" turns from "Both"
       mode, otherwise it assumes "Period 2" turning.  Faces  and
       points  turn  in  "Period  3" and edges (2 points) turn in
       "Period 2".

       Use the control key and the left mouse button, keypad,  or
       arrow  keys  to  move  the whole tetrahedron.  This is not
       recorded as a turn.

       The title is in the following format (non-motif version):
              xpyraminx.{2|3|both<turning                modes>}:
              {1|2|3|4|5|6|7|sticky<number of "tetras" per edge>}
              @ (<Number  of  moves>/{<Record  number  of  moves>
              <username>|"NEVER  noaccess"|"practice"})  -  <Com-
              ment>
       If there is no record of the current puzzle,  it  displays
       "NEVER noaccess".

OPTIONS
       -geometry {+|-}X{+|-}Y
               This option sets the initial position of the pyra-
               minx window (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -mono   This option allows you to access the mono mode  on
               a color monitor (resource name "mono").

       -{foreground|fg} color
               This option specifies the foreground of the pyram-
               inx window (resource name "foreground").

       -{background|bg} color
               This option specifies the background of the pyram-
               inx window (resource name "background").

       -{border|bd} color
               This  option  specifies  the  border  color of the
               tetras in the pyraminx window (resource name "bor-
               derColor").

       -face{0|1|2|3} <<color>>
               This  option  allows  you to change the color of a
               face (resource name "faceColorN").  In  mono-mode,
               color  is  represented  as the first letter of the
               color name. The faces are ordered  top  to  bottom
               and  left  to  right.   If you has two colors that
               begin with the same letter you should have one  in
               uppercase and one in lowercase to distinguish them
               in mono-mode. You can change  the  colors  of  the
               faces to make a stupid pyraminx (i.e. all White or
               in mono-mode all "W").  Unfortunately, it will not
               normally say its solved when its randomized.  This
               would be cheating.

       -size <<int>>
               This option allows you to  change  the  number  of
               tetras on a edge (resource name "size").

       -sticky This  option  allows  you  to  set the sticky mode
               (resource name "sticky").

       -mode <<int>>
               This option allows you to  set  the  turning  mode
               (resource name "mode").

       -both   This  option allows you to set the turning mode to
               both period 2 and period 3 (resource  name  "mode"
               set at 4).

       -[no]orient
               This  option  allows you to access the orient mode
               (resource name "orient").

       -[no]practice
               This option allows you to access the practice mode
               (resource name "practice").

       -username string
               This  option  specifies  the  user  name  for  any
               records made or else it will get your  login  name
               (resource name "userName").

SAVE FORMAT
       The  format  is not standard.  The reason for this is that
       this is simple to produce and the standard notation is  no
       good for variable number of "tetras" and turning modes.

       Pyraminx with default colors, not randomized:
       0     B     Blue
         1     R   Red
       2     Y     Yellow
         3     G   Green
              size: 1-7 <number of triangles in the same orienta-
              tion as the face per row>
              mode: 2-4 <period 2 turning, period 3  turning,  or
              both (4)>
              orient:  0-1  <0  false, 1 true; if 1 then lines on
              "tetras" to be oriented>
              sticky: 0-1 <0  false,  1  true;  if  1  then  some
              "tetras" move together>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>
              startingPosition:  <2  dimensional  array  of  face
              "tetra"  position,  each  face  has  size  *   size
              "tetras",  if  orient  mode then orientation number
              follows face number: 0 up, 1 upper right, 2  right,
              3 down, 4 lower left, and 5 left>

       This is then followed by the moves, starting from 1.
              move #: <face> <position> <direction> <control>
       Each turn is with respect to a face and position.
       Position  is 0 to size * size - 1.  Position 0 is the tri-
       angle furthest from the center, increasing clockwise.
       Direction is represented 0 up, 1 upper right, 2  right,  3
       down,  4  lower left, 5 left, 9 clockwise, and 15 counter-
       clockwise.
       Control is represented as 0 or 1, 1 if the whole  tetrahe-
       dron  is  moved at once (here position does not matter), 0
       if not.  The xpyraminx record keeper does not count a con-
       trol move as a move, but here we do.

       Caution: the program may crash on corrupted input.

REFERENCES
       Mastering the Magic Pyramid by Tom Werneck, Evans Brothers
       Limited, London, 1981. pp 109-111.

       Beyond Rubik's Cube: spheres, pyramids, dodecahedrons  and
       God  knows  what else by Douglas R. Hofstadter, Scientific
       American, July 1982, pp 16-31.

       Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.

SEE ALSO
       X(1) xrubik(6) xskewb(6) xdino(6) xoct(6) xmball(6) 
       xmlink(6) xpanex(6) xcubes(6) xtriangles(6) 
       xhexagons(6) xabacus(1) 

COPYRIGHTS
       (R) Copyright 1994-97, David Albert Bagley

BUG REPORTS AND PROGRAM UPDATES
       Send bugs (or their reports, or fixes) to the author
              David Albert Bagley,     lt;bagleyd@bigfoot.com

       The most updated source could be found on ftp.x.org  under
       /contrib/games/puzzles.

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