XSKEWB(6)

XSKEWB(6)

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NAME
       xskewb - Skewb X widgets

SYNOPSIS
       /usr/games/xskewb                               [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]    [-display
       [{host}]:[{vs}]]    [-mono]   [-{foreground|fg}   <color>]
       [-{background|bg}    <color>]    [-{border|bd}    <color>]
       [-face{0|1|2|3|4|5} <color>] [-[no]orient] [-[no]practice]
       [-username {string}]

DESCRIPTION
       The original puzzle has each face cut  by  a  diamond,  so
       that  there  are 5 pieces, 4 corner pieces and one diamond
       piece in the center.  The was designed by Uwe Meffert  and
       called the Pyraminx Cube.  Douglas Hofstadter later coined
       it a Skewb and it stuck.  The puzzle has period 3  turning
       (i.e.  each  half  turns  with 120 degree intervals).  The
       Skewb has 2^5*3^8*6!/2 or 100,766,960  different  combina-
       tions (with centers oriented).

       More  recently,  Disney released Mickey's Challenge, its a
       spherical skewb with a  pretty  good  internal  mechanism.
       Mickey's  challenge  has  2^5*3^8*6!/36 5,598,720 visually
       different combinations).  It also comes with a pretty neat
       book.   Also  released is the Creative Puzzle Ball or Mef-
       fert's Challenge which has 4 rings in different colors.

       Mach Balls of the Hungarian Gyula  Mach  are  similar  but
       they  do  not  have a ratchet mechanism and do not turn as
       easily or smoothly.  One must match the 12 different  sym-
       bols of 4 each at the 12 intersection points.

FEATURES
       Press  "mouse-left"  button  to  move  a  piece.   Release
       "mouse-left" button on a piece on the same  face.   (Click
       on  the  diamonds are ignored).  The pieces will then turn
       towards where the mouse button was released.

       Press "mouse-center", or press "P" or "p" keys  to  toggle
       the  practice mode (in practice mode the record should say
       "practice").  One must double click on  "mouse-center"  if
       the  puzzle is being worked on.  This is good for learning
       moves and experimenting.

       Click "mouse-right", or press "R" or "r" keys to randomize
       (this  must  be done first to set a new record).  One must
       double click on  "mouse-right"  if  the  puzzle  is  being
       worked on.

       Press  "O" or "o" keys to toggle the orient mode.  One has
       to orient the faces in orient mode,  besides  getting  all
       the faces to be the same color.  To do this one has to get
       the lines to be oriented in the same direction, this  only

       matters with center diamond piece.  This does add complex-
       ity so there are 2 sets of records.

       "S" or "s" keys reserved  for  the  auto-solver  (unimple-
       mented).

       Press "U" or "u" keys to undo move.

       Press "G" or "g" keys to get a saved puzzle.

       Press "W" or "w" keys to write or save a puzzle.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use  the  key pad, "R" keys, or arrow keys to move without
       mouse clicks.
       Key pad is defined for the Skewb2d as:
         /     Counterclockwise

       7 8 9   Upper Left, Up, Upper Right
         ^
       4<5>6   Left, Clockwise, Right
         v
       1 2 3   Lower Left, Down, Lower Right
       Note: Top, Left, Right, and Bottom only work when the con-
       trol  key  is  pressed  and  there  is  no  analog for the
       Skewb3d.

       If the mouse is on a diamond, the above keys will not move
       cube  because the move is ambiguous.  Also if the mouse is
       on a triangle, not all the keys will function because  the
       puzzle  will only rotate on the cuts, i.e. a triangle with
       a Upper Left - Lower Right cut will rotate only Upper Left
       &  Lower Right, a triangle with a Upper Right - Lower Left
       cut will rotate only Upper Right & Lower Left.  Therefore,
       a  triangle  can only move tangential to the center of the
       face. No doubt this is confusing, but the  physical  skewb
       is the same way. In fact, that is part of its appeal.

       Key  pad for Rubik3d, use must use your intuition (is this
       a cop out or what?).  The key pad is  defined  differently
       depending on which side of the cube your mouse is pointing
       at.  One thing that stays the same is "5" is Clockwise and
       "/" is Counterclockwise.

       Use  the control key and the left mouse button, keypad, or
       arrow keys to move the whole cube.  This is  not  recorded
       as a turn.

       The title is in the following format (non-motif version):
              xskewb{2|3}d<dimension>:         (  <username>|"NEVER
              noaccess"|"practice"}) - <Comment>

       If  there  is no record of the current puzzle, it displays
       "NEVER noaccess".

OPTIONS
       -geometry {+|-}X{+|-}Y
               This option sets the initial position of the skewb
               window (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -mono   This  option allows you to access the mono mode on
               a color monitor (resource name "mono").

       -{foreground|fg} color
               This option specifies the foreground of the  skewb
               window (resource name "foreground").

       -{background|bg} color
               This  option specifies the background of the skewb
               window (resource name "background").

       -{border|bd} color
               This option specifies  the  border  color  of  the
               cubelets  in the skewb window (resource name "bor-
               derColor").

       -face{0|1|2|3|4|5} <<color>>
               This option allows you to change the  color  of  a
               face  (resource  name "faceColorN"). In mono-mode,
               color is represented as the first  letter  of  the
               color  name.  On  the  2-D  version, the faces are
               ordered top to bottom and left to right on the "t"
               configuration.  The  "+-"  configuration is physi-
               cally consistent with the former, so it is ordered
               "0,  1,  2,  3, 5, 4".  If you has two colors that
               begin with the same letter you should have one  in
               uppercase and one in lowercase to distinguish them
               in mono-mode. You can change  the  colors  of  the
               faces  to make a stupid cube (i.e. all White or in
               mono-mode all "W").  Unfortunately,  it  will  not
               normally  say its solved when its randomized. This
               would be cheating.

       -[no]orient
               This option allows you to access the  orient  mode
               (resource name "orient").

       -[no]practice
               This option allows you to access the practice mode
               (resource name "practice").

       -username string
               This  option  specifies  the  user  name  for  any
               records  made  or else it will get your login name
               (resource name "userName").

SAVE FORMAT
       The format is not standard.  The reason for this  is  that
       this is simple and I do not know what the standard is.

       Skewb2d with default colors, not randomized:
         0       R     Red
       1 2 3   B W G   Blue, White, Green
         4       P     Pink
         5       Y     Yellow
              orient:  0-1  <0  false, 1 true; if 1 then lines on
              cubies to be oriented>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>
              startingPosition: <2 dimensional array of face  and
              corner  position  and center diamond position, each
              face has 4 corner pieces and one center  piece,  if
              orient  mode  then  orientation number follows face
              number: 0 up, 1 right, 2 down, and 3 left>

       This is then followed by the moves, starting from 1.
              move #: <face> <corner> <direction> <control>
       Each turn is with respect to a corner on a face.
       The corners start at the upper right and work clockwise.
       Direction is represented as 0 upper right, 1 lower  right,
       2  lower  left, 3 upper left, 5 clockwise, 7 counterclock-
       wise, 8 up, 9 right, 10 down, and 11 left.
       Control is represented as 0 or 1, 1 if the whole  cube  is
       moved at once (here the corner does not matter), 0 if not.
       The xskewb record keeper does not count a control move  as
       a move, but here we do.

       Caution: the program may crash on corrupted input.

REFERENCES
       Beyond  Rubik's Cube: spheres, pyramids, dodecahedrons and
       God knows what else by Douglas R.  Hofstadter,  Scientific
       American, July 1982, pp 16-31.

       Mickey's Challenge by Christoph Bandelow.

       Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.

SEE ALSO
       X(1) xrubik(6) xdino(6) xpyraminx(6) xoct(6) 
       xmball(6) xmlink(6) xpanex(6) xcubes(6) xtriangles(6) 
       xhexagons(6) xabacus(1) 

COPYRIGHTS
       (R) Copyright 1994-97, David Albert Bagley

BUG REPORTS AND PROGRAM UPDATES
       Send bugs (or their reports, or fixes) to the author
              David Albert Bagley,     lt;bagleyd@bigfoot.com

       The  most updated source could be found on ftp.x.org under
       /contrib/games/puzzles.

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